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Chapter: Embedded Systems Design : Embedded processors

DSP basic architecture

As an example of a powerful DSP processor, consider the Motorola DSP56000. It is used in many digital audio applications where it acts as a multi-band graphics equaliser or as a noise reduction system.

DSP basic architecture

 

As an example of a powerful DSP processor, consider the Motorola DSP56000. It is used in many digital audio applications where it acts as a multi-band graphics equaliser or as a noise reduction system.

 

The processor is split into 10 functional blocks. It is a 24 bit data word processor to give increased resolution. The device has an enhanced Harvard architecture with three separate external buses: one for program and X and Y memories for data. The communication between these and the outside world is controlled by two external bus switches, one for data and the other for addresses. Internally, these two switches are functionally repro-duced by the internal data bus switch and the address arithmetic unit (AAU). The AAU contains 24 address registers in three banks of 8. These are used to reference data so that it can be easily fetched to maintain the data flow into the data ALU.

 

The program address generator, decode controller and interrupt controller organise the instruction flow through the processor. There are six 24 bit registers for controlling loop counts, operating mode, stack manipulation and condition codes. The program counter is 24 bit although the upper 8 bits are only used for sign extension.

 

The main workhorse is the data ALU, which contains two 56 bit accumulators A and B which each consist of three smaller registers A0, A1, A2, B0, B1 and B2. The 56 bit value is stored with the most significant 24 bit word in A1 or B1, the least significant 24 bit word in A0 or B0 and the 8 bit extension word is stored in A2 or B2. The processor uses a 24 bit word which can provide a dynamic range of some 140 dB, while intermediate 56 bit results can extend this to 330 dB. In practice, the extension byte is used for over- and underflow. In addition there are four 24 bit registers X1, X0, Y1 and Y0. These can also be paired to form two 48 bit registers X and Y.

 

These registers can read or write data from their respective data buses and are the data sources for the multiply–accumulate (MAC) operation. When the MAC instruction is executed, two 24 bit values from X0, X1, Y1 or Y0 are multiplied together, and then added or subtracted from either accumulator A or B. This takes place in a single machine cycle of 75 ns at 27 MHz. While this is executing, two parallel data moves can take place to update the X and Y registers with the next values. In reality, four separate operations are taking place concurrently.

 

The data ALU also contains two data shifters for bit ma-nipulation and to provide dynamic scaling of fixed point data without modifying the original program code by simply program-ming the scaling mode bits. The limiters are used to reduce any arithmetic errors due to overflow, for example. If overflow occurs, i.e. the resultant value requires more bits to describe it than are available, then it is more accurate to write the maximum valid number than the overflowed value. This maximum or limited value is substituted by the data limiter in such cases, and sets a flag in the condition code register to indicate what has happened.


The external signals are split into various groups. There are three ports A, B and C and seven special bus control signals, two interrupt pins, reset, power and ground and, finally, clock signals. The device is very similar in design to an 8 bit microcontroller unit (MCU), and it can be set into several different memory configura-tions.

 

The three independent memory spaces, X data, Y data and program are configured by the MB, MA and DE bits in the operating mode register. The MB and MA bits are set according to the status of the MB and MA pins during the processor´s reset sequence. These pins are subsequently used for external inter-rupts. Within the program space, the MA and MB bits determine where the program memory is and where the reset starting ad-dress is located. The DE bit either effectively enables or disables internal data ROMs which contain a set of µ and A Law expansion tables in the X data ROM and a four quadrant sine wave table in the Y data ROM. The on-chip peripherals are mapped into the X data space between $FFC0 and $FFFF. Each of the three spaces is 64 kbytes in size.


These memory spaces communicate to the outside world via a shared 16 bit address bus and a 24 bit data bus. Two additional signals, PS* and X/Y* identify which type of access is taking place. The DSP56000 can be programmed to insert a fixed number of wait states on external accesses for each memory space and I/O. Alternatively, an asynchronous handshake can be adopted by using the bus strobe and wait pins (BS* and WT*).

 

Using a DSP as a microcontroller is becoming another common trend. The processor has memory and peripherals which makes it look like a microcontroller — albeit one with a very fast processing capability and slightly different programming tech-niques. This, coupled with the increasing need for some form of DSP function such as filtering in many embedded systems, has meant that DSP controllers are a feasible choice for embedded designs.


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