INFORMED SEARCH (HEURISTIC
SEARCH)
Heuristic is a technique which makes our search algorithm more
efficient. Some heuristics help to guide a search process without sacrificing
any claim to completeness and some sacrificing it. Heuristic is a problem
specific knowledge that decreases expected search efforts. It is a technique
which sometimes works but not always. Heuristic search algorithm uses
information about the problem to help directing the path through the search
space. These searches uses some functions that estimate the cost from the
current state to the goal presuming that such function is efficient. A
heuristic function is a function that maps from problem state descriptions to
measure of desirability usually represented as number. The purpose of heuristic
function is to guide the search process in the most profitable directions by
suggesting which path to follow first when more than is available.
Generally heuristic incorporates domain knowledge to improve efficiency
over blind search. In AI heuristic has a general meaning and also a more
specialized technical meaning. Generally a term heuristic is used for any
advice that is effective but is not guaranteed to work in every case. For
example in case of travelling sales man (TSP) problem we are using a heuristic
to calculate the nearest neighbour. Heuristic is a method that provides a
better guess about the correct choice to make at any junction that would be
achieved by random guessing. This technique is useful in solving though
problems which could not be solved in any other way. Solutions take an infinite
time to compute.
Let us see some classifications of heuristic search.
Best First Search
Best first search is an instance of graph search algorithm in which a
node is selected for expansion based o evaluation function f (n).
Traditionally, the node which is the lowest evaluation is selected for the
explanation because the evaluation measures distance to the goal. Best first
search can be implemented within general search frame work via a priority
queue, a data structure that will maintain the fringe in ascending order of f
values. This search algorithm serves as combination of depth first and breadth
first search algorithm. Best first search algorithm is often referred greedy
algorithm this is because they quickly attack the most desirable path as soon
as its heuristic weight becomes the most desirable.
Concept:
Step 1: Traverse the root node
Step 2: Traverse any neighbour of the root node, that is maintaining a least
distance from the root node and
insert them in ascending order into the queue.
Step 3: Traverse any neighbour of neighbour of the root node, that is
maintaining a least distance from the
root node and insert them in ascending order into the queue
Step 4: This process will continue until we are getting the goal node
Algorithm:
Step 1: Place the starting node or root node into the queue.
Step 2: If the queue is empty, then stop and return failure.
Step 3: If the first element of the queue is our goal node, then stop and return
success.
Step 4: Else, remove the first element from the queue. Expand it and compute the
estimated goal distance for each
child. Place the children in the queue in ascending order to the goal distance.
Step 5: Go to step-3
Step 6: Exit.
Implementation:
Let us solve an example for implementing above BFS algorithm.
Figure
Step 1:
Consider the node A as our root node. So the first element of the queue
is A whish is not our goal node, so remove it from the queue and find its
neighbour that are to inserted in ascending order.
Advantage:
It is more efficient than that of BFS and DFS.
Time complexity of Best first search is much less
than Breadth first search.
The Best first search allows us to switch between
paths by gaining the benefits of both breadth first and depth first search.
Because, depth first is good because a solution can be found without computing
all nodes and Breadth first search is good because it does not get trapped in
dead ends.
Disadvantages:
Sometimes, it covers more distance than our consideration.
Branch and Bound Search
Branch and Bound is an algorithmic technique which finds the optimal
solution by keeping the best solution found so far. If partial solution can’t
improve on the best it is abandoned, by this method the number of nodes which
are explored can also be reduced. It also deals with the optimization problems
over a search that can be presented as the leaves of the search tree. The usual
technique for eliminating the sub trees from the search tree is called pruning.
For Branch and Bound algorithm we will use stack data structure.
Concept:
Step 1: Traverse the root node.
Step 2: Traverse any neighbour of the root node that is maintaining least distance
from the root node.
Step 3: Traverse any neighbour of the neighbour of the root node that is
maintaining least distance from the
root node.
Step 4: This process will continue until we are getting the goal node.
Algorithm:
Step 1: PUSH the root node into the stack.
Step 2: If stack is empty, then stop and return failure.
Step 3: If the top node of the stack is a goal node, then stop and return
success.
Step 4: Else POP the node from the stack. Process it and find all its
successors. Find out the path containing
all its successors as well as predecessors and then PUSH the successors which
are belonging to the minimum or shortest path.
Step 5: Go to step 5.
Step 6: Exit.
Implementation:
Let us take the following example for implementing the Branch and Bound
algorithm.
Hence the searching path will be A-B -D-F
Advantages:
As it finds the minimum path instead of finding the
minimum successor so there should not be any repetition.
The time complexity is less compared to other
algorithms.
Disadvantages:
The load balancing aspects for Branch and Bound
algorithm make it parallelization difficult.
The Branch and Bound algorithm is limited to small
size network. In the problem of large networks, where the solution search space
grows exponentially with the scale of the network, the approach becomes
relatively prohibitive.
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