Knowledge Representation
Typically, a problem to solve or a
task to carry out, as well as what constitutes a solution, is only given
informally, such as "deliver parcels promptly when they arrive" or
"fix whatever is wrong with the electrical system of the house."
·
To
solve a problem, the designer of a system must
·
flesh
out the task and determine what constitutes a solution;
·
represent
the problem in a language with which a computer can reason;
·
use
the computer to compute an output, which is an answer presented to a user or a
sequence of actions to be carried out in the environment; and
·
interpret
the output as a solution to the problem.
Knowledge is the information about a domain
that can be used to solve problems in that domain. To solve many problems requires
much knowledge, and this knowledge must be represented in the computer. As part
of designing a program to solve problems, we must define how the knowledge will
be represented. A representation scheme is the form of the knowledge that is
used in an agent. A representation of some piece of knowledge is the internal
representation of the knowledge. A representation scheme specifies the form of
the knowledge. A knowledge base is the representation of all of the knowledge
that is stored by an agent.
A good representation scheme is a
compromise among many competing objectives. A representation should be
·
rich
enough to express the knowledge needed to solve the problem.
·
as
close to the problem as possible; it should be compact, natural, and
maintainable. It should be easy to see the relationship between the
representation and the domain being represented, so that it is easy to
determine whether the knowledge represented is correct. A small change in the
problem should result in a small change in the representation of the problem.
·
amenable
to efficient computation, which usually means that it is able to express
features of the problem that can be exploited for computational gain and able
to trade off accuracy and computation time.
·
able
to be acquired from people, data and past experiences.
Many different representation
schemes have been designed. Many of these start with some of these objectives
and are then expanded to include the other objectives. For example, some are
designed for learning and then expanded to allow richer problem solving and
inference abilities. Some representation schemes are designed with
expressiveness in mind, and then inference and learning are added on. Some
schemes start from tractable inference and then are made more natural, and more
able to be acquired.
Some of the questions that must be
considered when given a problem or a task are the following:
·
What
is a solution to the problem? How good must a solution be?
·
How
can the problem be represented? What distinctions in the world are needed to
solve the problem? What specific knowledge about the world is required? How can
an agent acquire the knowledge from experts or from experience? How can the
knowledge be debugged, maintained, and improved?
·
How
can the agent compute an output that can be interpreted as a solution to the
problem? Is worst-case performance or average-case performance the critical
time to minimize? Is it important for a human to understand how the answer was
derived?
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