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Chapter: Embedded Systems Design : Real-time operating systems

Task swapping methods

The choice of scheduler algorithms can play an important part in the design of an embedded system and can dramatically affect the underlying design of the software.

Task swapping methods

 

The choice of scheduler algorithms can play an important part in the design of an embedded system and can dramatically affect the underlying design of the software. There are many different types of scheduler algorithm that can be used, each with either different characteristics or different approaches to solving the same problem of how to assign priorities to schedule tasks so that correct operation is assured.

 

Time slice

 

Time slicing has been previously mentioned in this chapter under the topic of multitasking and can be used within an embed-ded system where time critical operations are not essential. To be more accurate about its definition, it describes the task switching mechanism and not the algorithm behind it although its meaning has become synonymous with both.

 

Time slicing works by making the task switching regular periodic points in time. This means that any task that needs to run next will have to wait until the current time slice is completed or until the current task suspends its operation. This technique can also be used as a scheduling method as will be explained later in this chapter. The choice of which task to run next is determined by the scheduling algorithm and thus is nothing to do with the time slice mechanism itself. It just happens that many time slice-based systems use a round-robin or other fairness scheduler to distribute the time slices across all the tasks that need to run.

 

For real-time systems where speed is of the essence, the time slice period plus the context switch time of the processor deter-mines the context switch time of the system. With most time slice periods in the order of milliseconds, it is the dominant factor in the system response. While the time period can be reduced to improve the system context switch time, it will increase the number of task switches that will occur and this will reduce the efficiency of the system. The larger the number of switches, the less time there is available for processing.

Pre-emption

 

The alternative to time slicing is to use pre-emption where a currently running task can be stopped and switched out — pre-empted — by a higher priority active task. The active qualifier is important as the example of pre-emption later in this section will show. The main difference is that the task switch does not need to wait for the end of a time slice and therefore the system context switch is now the same as the processor context switch.

 

As an example of how pre-emption works, consider a system with two tasks A and B. A is a high priority task that acts as an ISR to service a peripheral and is activated by a processor interrupt from the peripheral. While it is not servicing the periph-eral, the task remains dormant and stays in a suspended state. Task B is a low priority task that performs system housekeeping.

 

When the interrupt is recognised by the processor, the operating system will process it and activate task A. This task with its higher priority compared to task B will cause task B to be pre-empted and replaced by task A. Task A will continue processing until it has completed and then suspend itself. At this point, task B will context switch task A out because task A is no longer active.

 

This can be done with a time slice mechanism provided the interrupt rate is less than the time slice rate. If it is higher, this can also be fine provided there is sufficient buffering available to store data without losing it while waiting for the next time slice point. The problem comes when the interrupt rate is higher or if there are multiple interrupts and associated tasks. In this case, multiple tasks may compete for the same time slice point and the ability to run even though the total processing time needed to run all of them may be considerably less than the time provided within a single time slot. This can be solved by artificially creating more context switch points by getting each task to suspend after com-pletion. This may offer only a partial solution because a higher priority task may still have to wait on a lower priority task to complete. With time slicing, the lower priority task cannot be pre-empted and therefore the higher priority task must wait for the end of the time slice or the lower priority task to complete. This is a form of priority inversion which is explained in more detail later.

 

Most real-time operating systems support pre-emption in preference to time slicing although some can support both meth-odologies

 

Co-operative multitasking

 

This is the mechanism behind Windows 3.1 and while not applicable to real-time operating systems for reasons which will become apparent, it has been included for reference.

 

The idea of co-operative multitasking is that the tasks themselves co-operate between themselves to provide the illusion of multitasking. This is done by periodically allowing other tasks or applications the opportunity to execute. This requires program ming within the application and the system can be destroyed by a single rogue program that hogs all the processing power. This method may be acceptable for a desktop personal computer but it is not reliable enough for most real-time embedded systems.

 

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