PART III
Introducing GUI Programming with Swing
CHAPTER 31
Introducing Swing
In Part II, you saw how to
build very simple user interfaces with the AWT classes. Although the AWT is
still a crucial part of Java, its component set is no longer widely used to
create graphical user interfaces. Today, most programmers use Swing or JavaFX
for this purpose. JavaFX is discussed in Part IV. Here, Swing is introduced.
Swing is a framework that provides more powerful and flexible GUI components
than does the AWT. As a result, it is the GUI that has been widely used by Java
programmers for more than a decade.
Coverage of Swing is divided
between three chapters. This chapter introduces Swing. It begins by describing
Swing’s core concepts. It then shows the general form of a Swing program,
including both applications and applets. It concludes by explaining how
painting is accomplished in Swing. The next chapter presents several commonly
used Swing components. The third chapter introduces Swing-based menus. It is important
to understand that the number of classes and interfaces in the Swing packages
is quite large, and they can’t all be covered in this book. (In fact, full
coverage of Swing requires an entire book of its own.) However, these three
chapters will give you a basic understanding of this important topic.
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