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Our life in the future should be very carefree with little to no hassle.
Less searching, faster and accurate access to information, when needed.
Time and location boundaries will eventually be eliminated, resulting in a true information age style of civilization.
Future devices will become more and more intelligent; they will start to talk among themselves to serve us better.
PERVASIVE COMPUTING INFRASTRUCTURE
The aim of ubiquitous computing is to design computing infrastructures in such a manner that they integrate seamlessly with the environment and become almost invisible. The essence of that vision was the creation of environments saturated with computing and communication capability, yet gracefully integrated with human users.
Pervasive – all around us
Should be there where we need them
Not go and get them
Computers should adapt to the humans
Computations enter our world
Must be unobtrusive and minimize user distraction
Computers as we know it will disappear
Better ways of Computer-Human interaction
The computers need to be aware of humans – Context
Pervasive computing integrates computation into the environment, rather than having computers which are distinct objects.
Other terms for pervasive computing:
Things that think
3 Artificial intelligence.
Ubiquitous computing (ubicomp) integrates computation into the environment, rather than having computers which are distinct objects.
Promoters of this idea hope that embedding computation into the environment
Everyday objects would enable people to interact with information-processing devices more naturally and casually than they currently do, and in ways that suit whatever location or context they find themselves in.
Ubiquitous computing encompasses wide range of research topics, including distributed computing,
Pervasive – diffused among us
It will make information available everywhere
Ubiquitous – State of being everywhere
The most important characteristics of pervasive environments are:
Heterogeneity: Computing will be carried out on a wide spectrum of client devices, each with different configurations and functionalities.
Prevalence of "Small" Devices: Many devices will be small, not only in size but also in computing power, memory size, etc.
Limited Network Capabilities: Most of the devices would have some form of connection. However, even with the new networking standards such as GPRS, Bluetooth, 802.11x, etc., the bandwidth is still relatively limited compared to
wired network technologies. Besides, the connections are usually unstable. High Mobility: Users can carry devices from one place to another without
stopping the services.
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