HUMAN-MACHINE
INTERFACES
When reaching a haptic mark, the user feels a resistance generated by the motor against the turning direction.
This
force increases until a specific position is reached.
When the
knob passes that position, the force gets smaller again.
This can
be used to create the impression of a knob that can be put into a programmable
number of positions.
It allows
a single knob to be used for navigating through a menu structure where each
menu choice is represented by one position.
Navigation:
In order
to operate applications in mobile devices, the user navigates through a menu
structure, often using special navigation keys.
An
example is the integrated cursor key that delivers signals for all four
directions by pressing or moving it up, down, left, or right.
Buttons
that can be operated with the thumb while holding the device are
especially
suited for selecting entries from a menu list.
These
buttons can usually be turned or pressed.
Haptic Interfaces:
The
programmable rotating actuator with haptic feedback is available from VDO.1
It is
basically a rotating control with force-feedback and a push button integrated
into one.
Sensors
detect the position of the knob and an integrated motor produces feedback of
torque when rotated.
The way in which the motor responds
when turning the knob is programmable.
Haptic
marks define positions of specific feedback force changes.
1. Keyboards
Depending
on the size of the mobile device, keyboards offer either the full set of keys
or a limited set of keys for data input.
Adding a
full keyboard with a typewriter layout to a mobile device inevitably makes these
devices larger.
On the
other hand, limiting the number of keys will automatically make the operation
of the device more complex.
Sometimes
keyboards cannot be used at all because the form factor of the device simply
does not offer the space for it, or the device is used in environmental
conditions where a keyboard wouldn't work.
Therefore,
some devices completely omit keyboards in favor of other input technologies,
such as handwriting or voice recognition.
On Screen Keyboards
Devices
with a reasonably large touch-sensitive display often make a com-promise by
replacing the mechanical keyboard with a virtual on-screen keyboard.
This does
not allow touch typing but still offers a convenient method for text entry.
Numbers
and special characters can be entered after switching into another
mode,
which alters the keyboard layout accordingly.
2. Handwriting Recognition:
With the
availability of sufficient processing power and touch-sensitive displays,
handwriting recognition became feasible.
0 The technologies available today
differ widely in the amount of processing power and input precision they
require.
1 Recognition of
cursive handwriting is much more complex than
recognition
of individually printed letters.
3. Character Recognition:
0 Other methods limit the
recognition to separated characters, and require the stylus to be lifted
between letters.
1 These technologies usually
achieve a very high recognition rate but require some cooperation from the
user.
2 Usually there
is a limited number of ways how an individual letter
has to be
drawn in order to be recognized by the device.
4. Speech Recognition:
Speech recognition has the advantage of being the most natural input method
with only a minimum of requirements in terms of space required to integrate it
into mobile devices.
However, it is also the most expensive technology in terms of computing power, and the most vulnerable in
extreme environments.
Recognition of continuous speech is available in computers today, and will
certainly become available in mobile devices too.
The most obvious devices for the integration of speech recognition are
telephones.
Some mobile phones already allow the selection of an entry from the address
book by just speaking the name.
In the future they will be operated entirely by voice, understand complex
queries, and we may even be able to translate speech into other languages.
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