DESIGN PROCESS
1.Define the term usability.
Usability describe effectiveness of human
performance
Usability as “the capability to be used by humans
easily and effectively.
Easily = to a specified level of subjective
assessment.
Effectively = to a specified level of human
performance
2.What is the impact of business
function in user interface design?
Perform a business definition and requirements
analysis.
Determine basic business functions.
Describe current activities through task analysis.
Develop a conceptual model of the system.
Establish design standards or style guides.
Establish system usability design goals.
Define training and documentation needs.
3.What are system training tools?
System training will be based on user needs, system
conceptual design, system learning goals
and system performance goals.
Training include tools such as video training
manuals, online tutorials, reference manuals,
quick reference guides and online help.
4. What
are the structures of menus?
The most
common structures are the following.
Single Menus
Sequential Linear Menus
Simultaneous Menus
Hierarchical or Sequential Menus
Connected Menus
Event-Trapping Menus
5.State the few application where
interaction speed has an effect on the user interface design?
Reading, Listening, Speaking, Keying & hand
printing these application effect on the user interface design.
6.What are the needs for
requirement analysis?
Needs for
requirement analysis
A product description is developed and refined based on input from user
or marketing.
Capturing information through direct and indirect methods.
User should be familiar with any current system.
Conceptual model of the system will be formulated.
Creation of design standards.
Establishment of usability goals.
7.What are the design guidelines
expected for user interface design
A design standard or style guide documents an agreed-upon way of doing
something.
It also defines the interface standards, rules, guidelines, and
conventions that must be followed in detailed design.
8.Give any 2 applications which
utilize the human interaction speed.
Reading-The average adult, reading English prose in the United States,
has a reading
Speed in
the order of 250 to 300 words per minute.
Listening-Words can be comfortably heard and understood at a rate of 150
to 160 words per minute.
9.What is the need for Design
standards?
Design standards must also be created (if not already available),
usability goals established,
and training and documentation needs determined.
A design standard or style guide documents an agreed-upon way of doing
something.
In interface design it describes the appearance and behavior of the
inter-face and provides some guidance on the proper use of system components.
It also defines the interface principles, rules, guidelines, and
conventions that must be followed in detailed design.
10.State the Different types of
users.
The users
of intranets, being organization employees, know a lot about the organization,
its structure, its products, its jargon, and its culture.
Customers use Internet sites and others who know
much less about the organization, and often care less about it.
11.Give any three Guide lines for
designing conceptual model. Reflect the user’s mental model not the designer’s:
A user will have different expectations and levels
of knowledge than the designer.
So, the mental models of the user and designer will
be different.
The user is concerned with the task to be
performed, the business objectives that must be fulfilled.
12.Draw physical analogies or
present metaphors:
Replicate what is familiar and well known.
Duplicate actions that are already well learned.
A metaphor, to be effective, must be widely
applicable within an interface.
13. Comply with expectancies,
habits, routines, and stereotypes:
Use familiar associations, avoiding the new and
unfamiliar.
With color, for example, accepted meanings for red,
yellow, and green are already well established.
Use words and symbols in their customary ways.
14. State the five Design
Commandments.
The complexity of a graphical or Web interface will
always magnify any problems that do occur.
Pitfalls can be eliminated if the following design
commandments remain foremost in the designer’s mind.
Gain a complete understanding of users and their
tasks
Solicit early and ongoing user involvement
Perform rapid prototyping and testing
Modify and iterate the design as much as necessary
Integrate the design of all the system components
13.Write the Merits of Casecade
Menus.
The
advantages of cascading menus are that:
The top-level menus are simplified because some
choices are hidden.
More first-letter mnemonics are available because
menus possess fewer alternatives.
High-level command browsing is easier because
subtopics are hidden.
14.List some obstacles for UI
design.
Reduce visual work
Reduce intellectual work
Reduce memory work
Reduce motor work
15. What are the common pitfalls
in the design process?
The
common pitfalls are.
No Early analysis and understanding of the user's
needs and expectations
Little or
no creation of design element Prototypes
No usability testing.
Poor communication between members of the
development team.
16.What are the common usability
problems?
Ambiguous menus and icons.
Highlighting and selection
limitations.
Unclear Step sequence.
Complex linkage between and within
an application.
Inadequate feedback and
confirmation
17. Identify human
characteristics in design?
The important human
characteristics in design are perception, memory, visual and peripheral vision,
sensory Storage, information processing & skill and individual differences.
18. Differentiate between
short-term and long-term memory.
Short –term
Contains
limited amount of information
Receives
information from either the senses or long term memory
Long-term
Contains
unlimited amount of information
Receives
information from short term through learning process.
19. What is meant by visual
activity?
The Capacity of the eye to resolve
details is called visual activity.
Visual activity isapproximately
halved at a distance of 2.5 degrees from the point
of eye
fixation.
20. What are the direct methods
in requirement analysis?
The
direct methods consist of
Individual
Face to Face interview.
Telephone
Interview or survey.
Traditional
Focus group.
Facilitated
team work group.
Requirements
Prototyping.
Usability
Laboratory testing.
21. What are the indirect methods
in requirement analysis?
The
indirect methods include
Paper survey.
Electronic
survey.
Electronic
focus group
Marketing
and sales.
Support
Line.
Email Of
Bulletin Board.
System
Testing.
22. Define mental model.
It is an
internal representation of a person's current conceptualization and understand
of something.
Mental model are gradually developed in order to
understand, explain and do something.
23. What are the guidelines for
designing conceptual model?
Reflect the user's mental model.
Provide proper and correct feedback.
Provide action-response compatibility.
Provide design consistency.
24. What are goals of interface
design?
The goals
in interface design are
Reduce visual work.
Reduce intellectual work.
Reduce memory work.
Reduce motor work.
What are the elements of screen?
Elements of a screen include control captions, data
or information displayed on the screen &headings and headlines.
26. What are the components of a
statically graphic?
They have at least 2 axes, 2 scales, an area to
Present the data, title, legend and key.
27. What are System Training
tools?
System training will be based on users needs,
system conceptual design,system learning goals and System performance goals.
Training may include tools such as videotraining,
manuals, online tutorials, reference manuals, quick reference guides and online
help.
28. What is test for a good
design?
It simply involves the use of display techniques,
consistent location of elements, the proper useof “white space” and groupings
and an understanding of visually pleasing composition.
The best interface makes everything on the screen
easily seen.
29. How to achieve clarity?
Clarity is influenced by a multiple factors, such
as consistency in design, visually pleasingcomposition, a logical and
sequential ordering, the presentation of the proper amount ofinformation,
groupings and alignment of screen items.
30. What are the qualities in
visually pleasing composition?
Visually pleasing composition contain following
qualities such as Balance, Symmetry,
Regularity,
Predictability, Sequentially, economy, unity, proportion, simplicity and
groupings.
31. What is known as Tabbing?
When a screen is first presented, the cursor must
be positioned in the first field or control in which information can be
entered.
Tabbing order must then follow the flow of information
as it is organized on the screen.
32. What is necessary for
ordering?
Ordering is necessary to
Facilitate search for an item.
Provide information about the structure and
relationship among items.
Provide compatibility with the user’s mental model
of the item structure.
33. Define pull down menu.
It is the first level menus used to provide access
to common and frequently used application action that take on a wide variety of
different windows.
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