Concept of Direct Manipulation
The term
used to describe this style of interaction for graphical systems was first used
by Shneiderman (1982). He called them “direct manipulation” systems, suggesting
that they possess the following characteristics:
The system is portrayed as an
extension of the real world: A person is allowed to work in a familiar environment and in a familiar way, focusing
on the data, not the application and tools. The physical organization of the
system, which most often is unfamiliar, is hidden from view and is not a
distraction.
Continuous
visibility of objects and actions: objects are continuously
visible. Reminders of actions to be
performed are also obvious. Nelson (1980) described this concept as “virtual
reality,” a representation of reality that can be manipulated. Hatfield (1981)
is credited with calling it “WYSIWYG” (what you see is what you get) and
Rutkowski (1982) described it as “transparency,”
Actions
are rapid and incremental with visible display of results : the
results of actions are immediately
displayed visually on the screen in their new and current form. Auditory
feedback may also be provided. The impact of a previous action is quickly seen,
and the evolution of tasks is continuous and effortless.
Incremental
actions are easily reversible: Finally, actions, if discovered
to be incorrect or not desired, can
be easily undone.
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