Home | | Graphics and Multimedia | 3D Viewing

Chapter: Computer Graphics and Multimedia

3D Viewing

World coordinate system(where the objects are modeled and defined)

3D Viewing

 

•     World coordinate system(where the objects are modeled and defined)

 

•     Viewing coordinate system(viewing objects with respect to another user defined coordinate system)

 

•     Projection coordinate system(coordinate positions to be on the projection plane)

 

•     Device Coordinate System (pixel positions in the plane of the output device)

 

 

steps to establish a Viewing coordinate system or view reference coordinate system and the view plane

 

Transformation from world to viewing coordinates

 

•     Translate the view reference point to the origin of the world coordinate system

 

•     Apply rotations to align the axes

 

– Three rotations of three axes

 

– Composite transformation matrix (unit vectors u, v, n)

 

•   n= N/|N|

 

• u = (V*N) / |V*N|

 • v = n * u


Projections

 

Our 3-D scenes are all specified in 3-D world coordinates. To display these we need to generate a 2-D image - project objects onto a picture plane

 

Converting From 3-D To 2-D

 

•     Projection is just one part of the process of transforming 3D world coordinates to a 2-D projection plane



Study Material, Lecturing Notes, Assignment, Reference, Wiki description explanation, brief detail
Computer Graphics and Multimedia : 3D Viewing |


Privacy Policy, Terms and Conditions, DMCA Policy and Compliant

Copyright © 2018-2027 BrainKart.com; All Rights Reserved. Developed by Therithal info, Chennai.