LINE-DRAWING ALGORITHMS
Design of Line and Circle
Algorithms
Basic Math Review
3.
Line drawing is accomplished by calculating intermediate positions
along the line path between specified end points.
Precise definition of line
drawing
4. Given two points P and Q
in the plane, both with integer coordinates, determine which pixels on a raster
screen should be on in order to make a picture of a unit-width line segment
starting from P and ending at Q.
The thinnest line is of
one-pixel wide. We will concentrate on drawing a line of 1 pixel resolution.
The Cartesian slope-intercept equation for a straight line is
y= m. x
+ b
m is the slope of the line
and b is the y intercept.
Given the endpoints of a line segment. m = y2-y1 / x2-x1
b=
y1-m.x1
5. Also for any given interval ∆x along a line, we can compute the
corresponding y interval ∆y from ∆y= m. x
6. Similarly we can obtain the x interval ∆x corresponding to a
specified ∆y as ∆x= ∆y / m
7.
These equations form the basis for determining deflection voltages
in analog devices.
8.
Also , for any given x interval ∆x along a line, we can compute the
corresponding y interval ∆y from ∆y= m. ∆ x
9.
These equations form the basis for determining deflection voltages
in analog devices.
10.
On Raster systems, lines are plotted with pixels, and step sizes in
the horizontal and vertical directions are constrained by pixel separations.
Hence we ought to “sample” a line at discrete positions and determine the
nearest pixel to the line at each sampled position
DDA ALGORITHM
The digital differential
analyzer (DDA) samples the line at unit intervals in one coordinate corresponding
integer values nearest the line path of the other coordinate.
The following is thus the basic incremental scan-conversion(DDA)
algorithm for line drawing for x from x0 to x1
Compute
y=mx+b
Draw_fn(x,
round(y))
Major deficiency in the above
approach : Uses floats
Has rounding operations
Bresenham’s Line Algorithm
n An accurate, efficient raster
line drawing algorithm developed by Bresenham, scan converts lines using only incremental integer calculations that
can be adapted to display circles and other curves.
n Keeping in mind the symmetry
property of lines, lets derive a more efficient way of drawing a line.
Starting from the left end
point (x0,y0) of a given line , we step to each successive column (x
position) and plot the pixel whose scan-line y value closest to the line path
Assuming we have determined that the pixel at (xk,yk) is to be
displayed, we next need to decide which pixel to plot in column xk+1.
Choices are(xk +1, yk) and (xk+1, yK+1)
d1 = y – yk = m(xk + 1) + b – yk
d2 = (yk + 1) – y = yk + 1- m(xk + 1) – b
n
The difference between these 2 separations is d1-d2 = 2m(xk + 1) –
2 yk + 2b – 1
n
A decision parameter pk
for the kth step in the line
algorithm can be obtained by rearranging above equation so that it involves
only integer calculations
n Define Pk = x ( d1-d2) = 2 yxk-2 xyk + c
n The sign of Pk is the
same as the sign of d1-d2, since x > 0.
Parameter c is a constant and has the value 2 y + x(2b-1) (independent of pixel
position)
n If pixel at yk is closer
to line-path than pixel at yk +1
(i.e, if d1 < d2) then pk is negative. We plot lower pixel in such a case. Otherwise ,
upper pixel will be plotted.
n
At step k + 1, the
decision parameter can be evaluated as, pk+1
= 2 yxk+1 - 2 xyk+1 + c
n
Taking the difference of pk+ 1 and pk we get the following.
pk+1 – pk = 2 y(xk+1- xk)-2 x(yk+1 – yk)
n But, xk+1 = xk +1, so that
pk+1 = pk + 2 y - 2 x(yk+1 – yk)
n Where the term yk+1-yk is either 0 or 1, depending on
the sign of parameter pk
n
The first parameter p0 is directly computed
p0 = 2 yxk - 2 xyk + c = 2 yxk – 2 y + x (2b-1)
Since (x0,y0)
satisfies the line equation , we also have
y0 = y/ x
* x0 + b
Combining the above
2 equations , we will have
p0 = 2 y – x
The constants 2 y and 2
y-2 x are calculated once for
each time to be scan converted
So, the arithmetic involves only integer
addition and subtraction of 2 constants
ALGORITHM
Input the two end points and
store the left end point in (x0,y0)
Load (x0,y0) into the frame
buffer (plot the first point)
Calculate the
constants x, y, 2 y and 2 y-2 x and
obtain the starting value for
the decision
parameter as
p0 = 2 y- x
At each xk along the line,
starting at k=0, perform the following test:
If pk < 0 , the next point is (xk+1, yk) and
pk+1 =
pk + 2 y OtherwisePoint to plot is (xk+1, yk+1)
pk+1 =
pk + 2 y - 2 x Repeat step 4 (above step) x times
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