Design of Line and Circle Algorithms

**LINE-DRAWING ALGORITHMS**

Design of Line and Circle
Algorithms

Basic Math Review

3.
Line drawing is accomplished by calculating intermediate positions
along the line path between specified end points.

Precise definition of line
drawing

4. Given two points P and Q
in the plane, both with integer coordinates, determine which pixels on a raster
screen should be on in order to make a picture of a unit-width line segment
starting from P and ending at Q.

The thinnest line is of
one-pixel wide. We will concentrate on drawing a line of 1 pixel resolution.
The Cartesian slope-intercept equation for a straight line is

y= m. x
+ b

m is the slope of the line
and b is the y intercept.

Given the endpoints of a line segment. m = y2-y1 / x2-x1

b=
y1-m.x1

5. Also for any given interval ∆x along a line, we can compute the
corresponding y interval ∆y from ∆y= m. x

6. Similarly we can obtain the x interval ∆x corresponding to a
specified ∆y as ∆x= ∆y / m

7.
These equations form the basis for determining deflection voltages
in analog devices.

8.
Also , for any given x interval ∆x along a line, we can compute the
corresponding y interval ∆y from ∆y= m. ∆ x

9.
These equations form the basis for determining deflection voltages
in analog devices.

10.
On Raster systems, lines are plotted with pixels, and step sizes in
the horizontal and vertical directions are constrained by pixel separations.
Hence we ought to “sample” a line at discrete positions and determine the
nearest pixel to the line at each sampled position

**DDA ALGORITHM**

The digital differential
analyzer (DDA) samples the line at unit intervals in one coordinate corresponding
integer values nearest the line path of the other coordinate.

The following is thus the basic incremental scan-conversion(DDA)
algorithm for line drawing for x from x0 to x1

Compute
y=mx+b

Draw_fn(x,
round(y))

Major deficiency in the above
approach : Uses floats

Has rounding operations

**Bresenham’s Line Algorithm**

^{n }An accurate, efficient raster
line drawing algorithm developed by Bresenham, scan converts lines using only *incremental integer* calculations that
can be adapted to display circles and other curves.^{}

^{ }

^{n }Keeping in mind the symmetry
property of lines, lets derive a more efficient way of drawing a line.^{}

Starting from the left end
point (*x*0,*y*0) of a given line , we step to each successive column (x
position) and plot the pixel whose scan-line y value closest to the line path

Assuming we have determined that the pixel at (*x*k,*y*k) is to be
displayed, we next need to decide which pixel to plot in column *x*k+1.

Choices are*(xk +1, yk)*
and *(xk+1, yK+1)*

*d1 = y – yk = m(xk + 1) + b – yk*

*d2 = (yk + 1) – y = yk + 1- m(xk + 1) – b*

^{n
}The difference between these 2 separations is d1-d2 = 2m(xk + 1) –
2 yk + 2b – 1^{}

^{ }

^{n
}A decision parameter *pk*
for the *kth* step in the line
algorithm can be obtained by rearranging above equation so that it involves
only *integer calculations*^{}

^{n} Define *Pk =* *x ( d1-d2) = 2 yxk-2* *xyk + c*

^{n} The sign of *P*k is the
same as the sign of *d1-d2*, since *x > 0*.

*Parameter c *is a constant and has the value* 2 y + x(2b-1) *(independent of pixel
position)

^{n} If *pixel at yk* is closer
to line-path than pixel at *yk +1*

*(i.e, if d1 < d2) *then* pk *is negative. We plot lower pixel in such a case. Otherwise ,
upper pixel will* *be plotted.

^{n
}At step *k + 1*, the
decision parameter can be evaluated as, *pk+1
= 2 yxk+1 - 2 xyk+1 + c*^{}

^{ }

^{n
}Taking the difference of pk+ 1 and pk we get the following. ^{}

*pk+1 – pk = 2 y(xk+1- xk)-2 x(yk+1 – yk)*^{}

^{ }

^{n }But, *xk+1 = xk +1*, so that^{}

*pk+1 = pk + 2 y - 2* *x(yk+1 – yk)*

^{n }Where the term *yk+1-yk* is either 0 or 1, depending on
the sign of *parameter pk*^{}

^{ }

^{n
}The first parameter *p0* is directly computed^{}

*p0 = 2* *yxk - 2* *xyk + c = 2* *yxk – 2* *y +* *x (2b-1)*

Since (x0,y0)
satisfies the line equation , we also have

y0 = y/ x
* x0 + b

Combining the above
2 equations , we will have

p0 = 2 y – x

The constants 2 y and 2
y-2 x are calculated once for
each time to be scan converted

So, the arithmetic involves only integer
addition and subtraction of 2 constants

**ALGORITHM**

Input the two end points and
store the left end point in (x0,y0)

Load (x0,y0) into the frame
buffer (plot the first point)

Calculate the
constants x, y, 2 y and 2 y-2 x and
obtain the starting value for
the decision

parameter as

p0 = 2 y- x

At each xk along the line,
starting at k=0, perform the following test:

If pk < 0 , the next point is (xk+1, yk) and

pk+1 =
pk + 2 y OtherwisePoint to plot is (xk+1, yk+1)

pk+1 =
pk + 2 y - 2 x Repeat step 4 (above step) x times

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Graphics and Multimedia - Output Primitives : Line-Drawing Algorithms |

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