CHAPTER 25
Introducing the AWT: Working
with Windows, Graphics, and Text
The Abstract Window Toolkit (AWT) was Java’s first GUI framework,
and it has been part of Java since version 1.0. It contains numerous classes
and methods that allow you to create windows and simple controls. The AWT was
introduced in Chapter 23, where it was used in several short, example applets.
This chapter begins a more detailed examination. Here, you will learn how to
create and manage windows, manage fonts, output text, and utilize graphics.
Chapter 26 describes various AWT controls, such as scroll bars and push
buttons. It also explains further aspects of Java’s event handling mechanism.
Chapter 27 introduces the AWT’s imaging subsystem.
It is important to state at the outset that you will seldom create
GUIs based solely on the AWT because more powerful GUI frameworks (Swing and
JavaFX) have been developed for Java. Despite this fact, the AWT remains an
important part of Java. To understand why, consider the following.
At the time of this writing, the framework that is most widely used
is Swing. Because Swing provides a richer, more flexible GUI framework than
does the AWT, it is easy to jump to the conclusion that the AWT is no longer
relevant—that it has been fully superseded by Swing. This assumption is,
however, false. Instead, an understanding of the AWT is still important because
the AWT underpins Swing, with many AWT classes being used either directly or
indirectly by Swing. As a result, a solid knowledge of the AWT is still
required to use Swing effectively.
Java’s newest GUI framework is JavaFX. It is anticipated that, at
some point in the future, JavaFX will replace Swing as Java’s most popular GUI.
Even when this occurs, however, much legacy code that relies on Swing (and
thus, the AWT) will still need to be maintained for some time to come. Finally,
for some types of small programs (especially small applets) that make only
minimal use of a GUI, using the AWT may still be appropriate. Therefore, even
though the AWT constitutes Java’s oldest GUI framework, a basic working
knowledge of its fundamentals is still important today.
Although a common use of the AWT is in applets, it is also used to
create stand-alone windows that run in a GUI environment, such as Windows. For
the sake of convenience, most of the examples in this chapter are contained in
applets. The easiest way to run them is with the applet viewer. A few examples
demonstrate the creation of stand-alone, windowed programs, which can be
executed directly.
One last point before beginning: The AWT is quite large and a full
description would easily fill an entire book. Therefore, it is not possible to
describe in detail every AWT class, method, or instance variable. However, this
and the following chapters explain the basic techniques needed to use the AWT.
From there, you will be able to explore other parts of the AWT on your own. You
will also be ready to move on to Swing.
Related Topics
Privacy Policy, Terms and Conditions, DMCA Policy and Compliant
Copyright © 2018-2023 BrainKart.com; All Rights Reserved. Developed by Therithal info, Chennai.