System Sequence Diagrams
PART-
A
1.
What is meant by System Sequence Diagrams?
A system sequence diagram (SSD) is a
picture that shows, for a particular scenario of a use case, the events that
external actors generate their order, and inter-system events. All systems are
treated as a black box; the emphasis of the diagram is events that cross the
system boundary from actors to systems.
2.
What is meant by System Behavior?
System behavior is a description of what
a system does, without explaining how it does it. One Part of that description
is a system sequence diagram. Other parts include the Use cases, and system
contracts (to be discussed later).
3.
What is meant by Inter-System SSDs?
SSDs can also be used to illustrate
collaborations between systems, such as between the Next Gen POS and the
external credit payment authorizer. However, this is deferred until a later
iteration in the case study, since this iteration does not include remote
systems collaboration.
4.
Define System Events and the System Boundary.
To identify system events, it is
necessary to be clear on the choice of system boundary, as discussed in the
prior chapter on use cases. For the purposes of software development, the
system boundary is usually chosen to be the software system itself; in this
context, a system event is an external event that directly stimulates the
software.
5.
How to Naming System Events and Operations?
System events (and their associated
system operations) should be expressed at the level of intent rather than in
terms of the physical input medium or interface widget level. It also improves
clarity to start the name of a system event with a verb Thus "enter
item" is better than "scan" (that is, laser scan) because it
captures the intent of the operation while remaining abstract and noncommittal
with respect to design choices about what interface is used to capture the
system event.
6.
What is meant by interaction diagram?
The term interaction diagram is a
generalization of two more specialized UML diagram types; both can be used to
express similar message interactions:
- Collaboration
diagrams
- Sequence
diagrams
7.
What is meant by link?
A link is a connection path between two
objects; it indicates some form of navigation And visibility between the
objects is possible . More formally, a link is an instance of an association.
For example, there is a link or path of navigation from a Register to a Sale,
along which messages may flow, such as the make 2 Payment message.
8.
What is meant by Messages?
Each message between objects is
represented with a message expression and small arrow indicating the direction
of the message. Many messages may flow along this link. A sequence number is
added to show the sequential order of messages in the current thread of
control.
9.
How to create an instance?
Any message can be used to create an
instance, but there is a convention in the UML to use a message named create
for this purpose. If another (perhaps less obvious) message name is used, the
message may be annotated with a special feature called a UML stereotype, like
so: «create».
The create message may include parameters,
indicating the passing of initial values. This indicates, for example, a
constructor call with parameters in Java.
10.
What is meant by Low Coupling?
Coupling is a measure of how strongly
one element is connected to, has knowledge of, or relies on other elements. An
element with low (or weak) coupling is not dependent on too many other
elements; "too many" is context-dependent, but will be examined.
These elements include classes, subsystems, systems, and so on.
11.
What is meant by High cohesion?
Cohesion (or more specifically,
functional cohesion) is a measure of how strongly related and focused the
responsibilities of an element are. An element with highly related
responsibilities, and which does not do a tremendous amount of work, has high
cohesion. These elements include classes, subsystems, and so on.
12.
Define Controller.
Assign the responsibility for receiving
or handling a system event message to a class representing one of the following
choices: - Represents the overall system, device, or subsystem
(facade controller).
- Represents
a use case scenario within which the system event occurs, often named
<UseCaseName>Handler, <UseCaseName>Coordinator, or
<Use-CaseName>Session (use-case or session controller).
- Use
the same controller class for all system events in the same use case scenario.
-Informally, a session is an instance of a conversation with an actor.
-Sessions can be of any length, but are
often organized in terms of use cases (use case sessions).
13.
What is meant by CRC card?
CRC cards are index cards, one for each
class, upon which the responsibilities of the class are briefly written, and a
list of collaborator objects to fulfill those responsibilities. They are
usually developed in a small group session. The GRASP patterns may be applied
when considering the design while using CRC cards.
14.
What is meant by Pure Fabrication?
This is another GRASP pattern. A Pure
Fabrication is an arbitrary creation of the designer, not a software class
whose name is inspired by the Domain Model. A use-case controller is a kind of
Pure Fabrication.
15.
List the relationships used in class diagram?
-Generalization(class to class)
-Association (object to object)
- Aggregation (object to object)
-Composition (object to object)
PART-
B
1.
How to Adding New SSDs and Contracts?
-New System Sequence Diagrams
-New System Operations
-New System Operation Contracts
2.
Explain about Interaction Diagram Notation?
-Sequence and Collaboration Diagrams
-Collaboration Diagram
-Sequence Diagram
-Common Interaction Diagram Notation
-Basic Collaboration Diagram -Notation
-Basic Sequence Diagram Notation
3.
Design the Model and Creating Design Class Diagrams.
-When to Create DCDs -Example DCD
-DCD and UP
-Domain Model vs. Design Model Classes
-DCDs, Drawing, and CASE Tools -DCDs within the UP
4.
What are concepts involved in Logical Architecture domain refinement?
-Generalization
-Defining Conceptual Super classes and
Subclasses
-Class Hierarchies and Inheritance
-Aggregation and Composition –Examples
Sequence diagrams
UML sequence diagrams are used to
represent or model the flow of messages, events and actions between the objects
or components of a system.
The header portion of the sequence
diagram represents the components or objects
Actor
Represents an external person or entity.
Object
Represents an object in the system or
one of its components
Unit
Represents a subsystem, component, unit
Groups
Groups related header elements into
subsystem or components
Package
A package is a UML construct that enable
to organize model elements, such as use cases or classes, into groups.
Class
diagrams
Class diagrams are widely used to
describe the types of objects in a system and their relationships.
A generalization is used when two
classes are similar, but have some differences.
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