SWITCH BASICS
We saw a
variety of ways to build a switch, ranging from a general-purpose workstation
with a suitable number of network interfaces to some sophisticated hardware designs.
The control processor is responsible for running the routing protocols
discussed above, among other things, and generally acts as the central point of
control of the router. The switching fabric transfers packets from one port to
another, just as in a switch; and the ports provide a range of functionality to
allow the router to interface to links of various types (e.g., Ethernet or
SONET).
Another
consequence of the variable length of IP datagrams is that it can be harder to
characterize the performance of a router than a switch that forwards only
cells. Routers can usually forward a certain number of packets per second, and
this implies that the total throughput in bits
per second depends on packet size. Router designers generally have to make a
choice as to what packet length they will support at line rate. That is, if (pps) packets per second is the rate at
which packets arriving on a particular port can be forwarded, and linerate is
the physical speed of the port in bits per second, then there will be some
packetsize in bits such that:
packetsize×
pps = linerate
This is
the packet size at which the router can forward at line rate; it is likely to
be able to sustain line rate for longer packets but not for shorter packets.
Sometimes a designer might decide that the right packet size to support is 40
bytes, since that is the minimum size of an IP packet that has a TCP header
attached. Another choice might be the expected average packet size, which can be determined by studying traces of
network traffic.
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