RARP
Reverse
Address Resolution Protocol (RARP) finds the logical address for a machine that
knows only its physical address. Each host or router is assigned one or more
logical (IP) addresses, which are unique and independent of the physical
(hardware) address of the machine. To create an IP datagram, a host or a router
needs to know its own IP address or addresses. The IP address of a machine is
usually read from its configuration file stored on a disk file.
However,
a diskless machine is usually booted from ROM, which has minimum booting
information. The ROM is installed by the manufacturer. It cannot include the IP
address because the IP addresses on a network are assigned by the network
administrator.
The
machine can get its physical address (by reading its NIC, for example), which
is unique locally. It can then use the physical address to get the logical
address by using the RARP protocol. A RARP request is created and broadcast on
the local network. Another machine on the local network that knows all the IP
addresses will respond with a RARP reply. The requesting machine must be
running a RARP client program; the responding machine must be running a RARP
server program.
There is
a serious problem with RARP: Broadcasting is done at the data link layer. The
physical broadcast address, all is in the case of Ethernet, does not pass the
boundaries of a network. This means that if an administrator has several
networks or several subnets, it needs to assign a RARP server for each network
or subnet. This is the reason that RARP is almost obsolete. Two protocols,
BOOTP and DHCP, are replacing RARP
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