Interrupt Programming:
What Events Can Trigger interrupts, and where do
they go?
The
following events will cause an interrupt:
·
Timer 0 Overflow.
·
Timer 1 Overflow.
·
Reception/Transmission of Serial Character.
·
External Event 0.
·
External Event 1.
To
distinguish between various interrupts and executing different code depending
on what interrupt was triggered 8051may be jumping to a fixed address when a
given interrupt occurs.
Table 5.5 Interrupt handling
If Timer
0 overflows (i.e., the TF0 bit is set), the main program will be temporarily
suspended and control will jump to 000BH if we have code at address 0003H that
handles the situation of Timer 0 overflowing.
ü Setting
Up Interrupts
By
default at power up, all interrupts are disabled. Even if, for example, the TF0
bit is set, the 8051 will not execute the interrupt. Your program must
specifically tell the
8051 that
it wishes to enable interrupts and specifically which interrupts it wishes to
enable. Your program may enable and disable interrupts by modifying the IE SFR
(A8h):
Table 5.6 Interrrupt and address
Each of
the 8051’sinterrupts has its own bit in the IE SFR. You enable a given
interrupt by setting the corresponding bit. For example, if you wish to enable
Timer 1 Interrupt, you would execute either:
MOV IE,#08h
|| SETB ET1
Both of
the above instructions set bit 3 of IE, thus enabling Timer 1 Interrupt. Once
Timer 1 Interrupt is enabled, whenever the TF1 bit is set, the 8051 will
automatically put "on hold" the main program and execute the Timer 1
Interrupt Handler at address 001Bh. However, before Timer 1 Interrupt (or any
other interrupt) is truly enabled, you must also set bit 7 of IE.
Bit 7,
the Global Interrupt Enable/Disable, enables or disables all interrupts
simultaneously. That is to say, if bit 7 is cleared then no interrupts will
occur, even if all the other bits of IE are set. Setting bit 7 will enable all
the interrupts that have been selected by setting other bits in IE. This is
useful in program execution if you have time-critical code that needs to
execute. In this case, you may need the code to execute from start to finish
without any interrupt getting in the way. To accomplish this you can simply
clear bit 7 of IE (CLR EA) and then set it after your time critical code is
done.
To enable
the Timer 1 Interrupt execute the following two instructions:
SETB ET1
SETB EA
Thereafter,
the Timer 1 Interrupt Handler at 01Bh will automatically be called whenever the
TF1 bit is set (upon Timer 1 overflow).
ü Polling
Sequence
The 8051
automatically evaluates whether an interrupt should occur after every
instruction. When checking for interrupt conditions, it checks them in the
following order:
1) External
0 Interrupt
2) Timer 0
Interrupt
3) External
1 Interrupt
4) Timer 1
Interrupt
5) Serial
Interrupt
ü Interrupt Priorities
The 8051
offers two levels of interrupt priority: high and low. By using interrupt
priorities you may assign higher priority to certain interrupt conditions. For
example, you may have enabled Timer 1 Interrupt which is automatically called
every time Timer 1 overflows. Additionally, you may have enabled the Serial
Interrupt which is called every time a character is received via the serial
port. However, you may consider that receiving a character is much more
important than the timer interrupt. In this case, if Timer 1 Interrupt is
already executing you may wish that the serial interrupt itself interrupts the
Timer 1 Interrupt. When the serial interrupt is complete, control passes back
to Timer 1 Interrupt and finally back to the main program. You may accomplish
this by assigning a high priority to the Serial Interrupt and a low priority to
the Timer 1 Interrupt.
Interrupt
priorities are controlled by the IPSFR
(B8h). The IP SFR has the following format:
Bit Name Bit Address Explanation of Function
7 Undefined
6 Undefined
5 Undefined
4 PS BCh
Serial Interrupt Priority
3 PT1 BBh
Timer 1 Interrupt Priority
2 PX1 BAh
External 1 Interrupt Priority
1 PT0 B9h
Timer 0 Interrupt Priority
0 PX0 B8h
External 0 Interrupt Priority
When
considering interrupt priorities, the following rules apply:
ü Nothing
can interrupt a high-priority interrupt--not even another high priority
interrupt.
ü A
high-priority interrupt may interrupt a low priority interrupt.
ü A
low-priority interrupt may only occur if no other interrupt is already
executing.
ü If two
interrupts occur at the same time, the interrupt with higher priority will
execute first. If both interrupts are of the same priority the interrupt which
is serviced first by polling sequence will be executed first.
What Happens When an Interrupt Occurs?
When an
interrupt is triggered, the following actions are taken automatically by the
microcontroller:
·
The current Program Counter is saved on the stack,
low-byte first.
·
Interrupts of the same and lower priority are
blocked.
·
In the case of Timer and External interrupts, the
corresponding interrupt flag is set.
·
Program execution transfers to the corresponding
interrupt handler vector address.
·
The Interrupt Handler Routine executes. Take
special note of the third step: If theinterrupt being handled is a Timer or
External interrupt, the microcontroller automatically clearsthe interrupt flag
before passing control to your interrupt handler routine.
ü What
Happens When an Interrupt Ends?
An
interrupt ends when your program executes the RETI instruction. When the RETI
instruction is executed the following actions are taken by the microcontroller:
·
Two bytes are popped off the stack into the Program
Counter to restore normal program execution.
·
Interrupt status is restored to its pre-interrupt
status.
·
Serial
Interrupts
Serial
Interrupts are slightly different than the rest of the interrupts. This is due
to the fact that there are two interrupt flags: RI and TI. If either flag is
set, a serial interrupt is triggered. As you will recall from the section on
the serial port, the RI bit is set when a byte is received by the serial port
and the TI bit is set when a byte has been sent. This means that when your
serial interrupt is executed, it may have been triggered because the RI flag
was set or because the TI flag was set--or because both flags were set. Thus,
your routine must check the status of these flags to determine what action is
appropriate. Also, since the 8051does not automatically clear the RI and TI
flags you must clear these bits in your interrupt handler.
INT_SERIAL:
JNB RI, CHECK_TI; If the RI flag is not set, we jump to check TI MOV A, SBUF;
If we got to this line, it’s because the RI bit *was* set
CLR RI;
Clear the RI bit after we’ve processed it
CHECK_TI:
JNB TI, EXIT_INT; If the TI flag is not set, we jump to the exit point CLR TI;
Clear the TI bit before we send another character
MOV SBUF,
#’A’; Send another character to the serial port
EXIT_INT:
RETI
As you
can see, our code checks the status of both interrupts flags. If both flags
were set, both sections of code will be executed. Also note that each section
of code clears its corresponding interrupt flag. If you forget to clear the
interrupt bits, the serial interrupt will be executed over and over until you
clear the bit. Thus it is very important that you always clear the interrupt
flags in a serial interrupt.
ü Important
Interrupt Consideration: Register Protection
One very
important rule applies to all interrupt handlers: Interrupts must leave the
processor
in the
same state as it was in when the interrupt initiated. Remember, the idea behind
interrupts is that the main program isn’t aware that they are executing in the
"background."
However,
consider the following code: CLR C; Clear carry
MOV A,
#25h; Load the accumulator with 25h ADDC A, #10h; Add 10h, with carry
After the
above three instructions are executed, the accumulator will contain a value
of35h. But what would happen if right after the MOV instruction an interrupt
occurred. During this interrupt, the carry bit was set and the value of the
accumulator was changed to 40h. When the interrupt finished and control was
passed back to the main program, the ADDC would add 10h to40h, and additionally
add an additional 1h because the carry bit is set. In this case, the
accumulator will contain the value 51h at the end of execution. In this case,
the main
program
has seemingly calculated the wrong answer. How can25h + 10h yield 51h as a
result? It doesn’t make sense. A programmer that was unfamiliar with interrupts
would be
convinced
that the microcontroller was damaged in some way, provoking problems with
mathematical calculations.
What has
happened, in reality, is the interrupt did not protect the registers it used.
To insure
that the value of the accumulator is the same at the end of the interrupt as it
was at the beginning. This is generally accomplished with a PUSH and POP
sequence. For example:
PUSH ACC
PUSH PSW
MOV A,#0FFh ADD A,#02h
POP PSW
POP ACC
The guts of the interrupt is the MOV
instruction and the ADD instruction. However, these two instructions modify the
Accumulator (the MOV instruction) and also modify the value of the carry bit
(the ADD instruction will cause the carry bit to be set). Since an interrupt
routine must guarantee that the registers remain unchanged by the routine, the
routine
pushes
the original values onto the stack using the PUSH instruction. It is then free
to use the registers it protected to its heart’s content. Once the interrupt
has finished its task, it pops
the
original values back into the registers. When the interrupt exits, the main
program will never know the difference because the registers are exactly the
same as they were before the interrupt executed.
In
general, your interrupt routine must protect the following registers:
·
PSW
·
DPTR (DPH/DPL)
·
PSW
·
ACC
·
B
·
Registers R0-R7
PSW
consists of many individual bits that are set by various 8051instructions. Always protect PSW by pushing and popping
it off the stack at the beginning and end of your interrupts. It will not be
allow to execute the instruction: PUSH R0
Because
depending on which register bank is selected, R0 may refer to either internal
ram address 00h, 08h, 10h, or 18h.R0, in and of itself, is not a valid memory
address that the
PUSH and
POP instructions can use. Thus, if you are using any "R" register in
your interrupt routine, you will have to push that register’s absolute address
onto the stack instead
of just
saying PUSH R0. For example, instead
of PUSH R0 you would execute: PUSH 00h
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