Writing software for embedded
systems
There are several different ways of writing code for embedded systems depending on the complexity of the system and the amount of time and money that can be spent. For example, developing software for ready-built hardware is generally easier than for discrete designs. Not only are hard-ware problems removed — or at least they should have been — but there is more software support available to overcome the obstacles of downloading and debugging code. Many ready-built designs provide libraries and additional software sup-port which can dramatically cut the development time.
The traditional method of writing code has centred on a two pronged
approach based on the use of microprocessor emulation. The emulator would be
used by the hardware designer to help debug the board before allowing the
software engineer access to the prototype hardware. The software engi-neer
would develop his code on a PC, workstation or develop-ment system, and then
use the emulator as a window into the system. With the emulator, it would be
possible to download code, and trace and debug it.
This approach can still be used but the ever increasing cost of
emulation and the restrictions it can place on hardware design, such as timing
and the physical location of the CPU and its signals, coupled with the fact
that ready-built boards are proven designs, prompted the development of
alternative techniques which did not need emulation. Provided a way could be
found to download code and debug it on the target board, the emulator could be
dispensed with. The initial solu-tion was the addition and development of the
resident onboard debugger. This has been developed into other areas and
in-cludes the development of C source and RTOS aware software simulators that
can simulate both software and hardware on a powerful workstation. However,
there is more to writing software for microprocessor-based hardware than simply
com-piling code and downloading it. Debugging software is cov-ered in the next
chapter.
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