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Chapter: Multicore Application Programming For Windows, Linux, and Oracle Solaris : Synchronization and Data Sharing

Storing Thread-Private Data

A single-threaded application might use global data to hold program state. For example, a single-threaded word processor might have global variables that hold the name of the document being edited or the current line number.

Storing Thread-Private Data

 

A single-threaded application might use global data to hold program state. For example, a single-threaded word processor might have global variables that hold the name of the document being edited or the current line number.

 

In a multithreaded application, it is sometimes necessary for each thread to hold some state. This state is private to the thread but can be accessed by all the code that the thread executes. Returning to the word processor example, if it opens multiple documents and each document is handled by a single thread, then each thread will want to have a sepa-rate variable to hold the name of the document and the current line number. This data would be private to each thread—no other thread could read it. The application may still have some global state—perhaps it records details of the person using it—and all threads would have access to this same information.

 

There are various approaches that a thread can use to store private data. The obvious way to do this would be to allocate an array to hold the thread-private data for all threads and then use the ID of the thread as an index into the array. This is a relatively straightforward approach that may suffice in a number of situations. Listing 4.27 shows how an array can be used to store data that is private, or local, to the thread. The array MyData[] is accessed by the ID of the currently executing thread. This allows each thread to store data at a unique location in the array.

 

Listing 4.27   Using an Array to Store Thread-Local Data

int MyData[20];

 

void ThreadedCode(int parameter)

 

{

 

MyData[ GetMyThreadID() ] = parameter;

 

...

 

}

Another approach would be to store local thread data on the stack. Each thread has a stack that is private to the thread. Consequently, a thread can allocate data on the stack and have that data remain private to the thread. It is not advisable to pass pointers to that data across to other threads, since stack-based data is valid only while the thread is alive and while the stack frame containing the data exists. Listing 4.28 shows an example of using the stack to hold thread-local data.

Listing 4.28  Holding Thread-Local Data on the Stack

void ThreadedCode(int parameter)

 

{

 

int MyData = parameter;

 

...

}

Yet another way of allocating data that is private to the thread is to use thread-local storage. As its name suggests, variables allocated to thread-local storage are private to the thread. Most compilers support the __thread keyword. For example, the code shown in Listing 4.29 would declare an integer variable named count that is local to each thread.

 

Listing 4.29   Using the __thread Specifier to Identify Thread-Local Data

__thread int count;

 

void ThreadedCode(int parameter)

 

{

 

count = parameter;

 

...

}

Every time a thread referenced the variable count, it would access the value of the copy local to that thread.

 

Another approach to thread-local storage is to use support functions to allocate and deallocate local variables. Listing 4.30 shows the rough outline of the approach. First an identifier needs to be created to uniquely identify the thread-local variable. Using that identifier, the thread can then read data from or write data to that variable. When the thread has finished with the variable, the identifier needs to be deleted.

 

Listing 4.30   Using an API to Manage Thread-Local Data

ID = Create ID();

 

Set Thread Local Data ( ID, Value );

 

Value = Get Thread Local Data ( ID );

Delete ID( ID );


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