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Chapter: Java The Complete Reference : Introducing GUI Programming with JavaFX : Introducing JavaFX Menus

Put the Entire MenuDemo Program Together

Throughout the course of this discussion, many changes and additions have been made to the MenuDemo program shown at the start of the chapter.

Put the Entire MenuDemo Program Together

 

Throughout the course of this discussion, many changes and additions have been made to the MenuDemo program shown at the start of the chapter. Before concluding, it will be helpful to assemble all the pieces. Doing so not only eliminates any ambiguity about the way the pieces fit together, but it also gives you a complete menu demonstration program that you can experiment with.

 

The following version of MenuDemo includes all of the additions and enhancements described in this chapter. For clarity, the program has been reorganized, with separate methods being used to construct the various menus and toolbar. Notice that several of the menu-related variables, such as mb and tbDebug, have been made into instance variables so they can be directly accessed by any part of the class.

// Demonstrate Menus -- Final Version

 

import javafx.application.*; import javafx.scene.*; import javafx.stage.*; import javafx.scene.layout.*; import javafx.scene.control.*; import javafx.event.*;

 

import javafx.geometry.*; import javafx.scene.input.*; import javafx.scene.image.*; import javafx.beans.value.*;

 

public class MenuDemoFinal extends Application {

 

MenuBar mb; EventHandler<ActionEvent> MEHandler; ContextMenu editMenu;

 

ToolBar tbDebug;

 

Label response;

 

public static void main(String[] args) {

// Start the JavaFX application by calling launch().

launch(args);

 

}

 

// Override the start() method.

public void start(Stage myStage) {

 

     //Give the stage a title.

     myStage.setTitle("Demonstrate Menus -- Final Version");

 

     //Use a BorderPane for the root node.

 

final BorderPane rootNode = new BorderPane();

 

// Create a scene.

 

Scene myScene = new Scene(rootNode, 300, 300);

     //Set the scene on the stage.

     myStage.setScene(myScene);

 

     //Create a label that will report the selection.

 

     response = new Label();

 

     //Create one event handler for all menu action events.

 

     MEHandler = new EventHandler<ActionEvent>() {

 

public void handle(ActionEvent ae) {

 

String name = ((MenuItem)ae.getTarget()).getText();

 

if(name.equals("Exit")) Platform.exit();

 

response.setText( name + " selected");

 

}

 

};

 

     //Create the menu bar.

     mb = new MenuBar();

 

     //Create the File menu.

 

     makeFileMenu();

 

     //Create the Options menu.

 

     makeOptionsMenu();

 

     //Create the Help menu.

 

     makeHelpMenu();

 

     //Create the context menu.

 

     makeContextMenu();

 

     //Create a text field and set its column width to 20.

 

     TextField tf = new TextField(); tf.setPrefColumnCount(20);

 

     //Add the context menu to the text field.

 

      tf.setContextMenu(editMenu);

 

     //Create the toolbar.

 

     makeToolBar();

 

     //Add the context menu to the entire scene graph.

 

     rootNode.setOnContextMenuRequested(

 

new EventHandler<ContextMenuEvent>() {

public void handle(ContextMenuEvent ae) {

 

     //Popup menu at the location of the right click.

     editMenu.show(rootNode, ae.getScreenX(), ae.getScreenY());

 

}

 

});

 

// Add the menu bar to the top of the border pane.

rootNode.setTop(mb);

     //Create a flow pane that will hold both the response

 

     //label and the text field.

 

FlowPane fpRoot = new FlowPane(10, 10);

 

     //Center the controls in the scene.

     fpRoot.setAlignment(Pos.CENTER);

 

     //Use a separator to better organize the layout.

 

     Separator separator = new Separator(); separator.setPrefWidth(260);

 

     //Add the label, separator, and text field to the flow pane.

 

     fpRoot.getChildren().addAll(response, separator, tf);

 

     //Add the toolbar to the bottom of the border pane.

 

     rootNode.setBottom(tbDebug);

 

     //Add the flow pane to the center of the border layout.

 

     rootNode.setCenter(fpRoot);

 

     //Show the stage and its scene.

 

myStage.show();

 

}

 

// Create the File menu.

void makeFileMenu() {

 

     //Create the File menu, including a mnemonic.

     Menu fileMenu = new Menu("_File");

 

     //Create the File menu items.

 

MenuItem open = new MenuItem("Open");

 

MenuItem close = new MenuItem("Close");

 

MenuItem save = new MenuItem("Save");

 

MenuItem exit = new MenuItem("Exit");

 

// Add items to File menu.

fileMenu.getItems().addAll(open, close, save,

 

new SeparatorMenuItem(), exit);

 

     //Add keyboard accelerators for the File menu.

     open.setAccelerator(KeyCombination.keyCombination("shortcut+O"));

     close.setAccelerator(KeyCombination.keyCombination("shortcut+C"));

     save.setAccelerator(KeyCombination.keyCombination("shortcut+S"));

     exit.setAccelerator(KeyCombination.keyCombination("shortcut+E"));

      

 

     //Set action event handlers.

 

open.setOnAction(MEHandler);

 

close.setOnAction(MEHandler);

 

save.setOnAction(MEHandler);

 

exit.setOnAction(MEHandler);

 

// Add File menu to the menu bar.

mb.getMenus().add(fileMenu);

 

}

// Create the Options menu.

void makeOptionsMenu() {

 

Menu optionsMenu = new Menu("Options");

 

// Create the Colors submenu.

 

Menu colorsMenu = new Menu("Colors");

 

     //Use check menu items for colors. This allows

 

     //the user to select more than one color.

 

     CheckMenuItem red = new CheckMenuItem("Red");

 

     CheckMenuItem green = new CheckMenuItem("Green");

 

     CheckMenuItem blue = new CheckMenuItem("Blue");

 

     //Add the check menu items for the Colors menu and

 

     //add the colors menu to the Options menu.

 

     colorsMenu.getItems().addAll(red, green, blue);

 

     optionsMenu.getItems().add(colorsMenu);

 

     //Select green for the default color selection.

 

     green.setSelected(true);

 

     //Create the Priority submenu.

 

Menu priorityMenu = new Menu("Priority");

 

     //Use radio menu items for the priority setting.

 

     //This lets the menu show which priority is used

 

     //and also ensures that one and only one priority

 

     //can be selected at any one time.

 

     RadioMenuItem high = new RadioMenuItem("High");

 

     RadioMenuItem low = new RadioMenuItem("Low");

 

     //Create a toggle group and use it for the radio menu items.

 

     ToggleGroup tg = new ToggleGroup();

 

high.setToggleGroup(tg);

 

low.setToggleGroup(tg);

 

     //Select High priority for the default selection.

     high.setSelected(true);

 

     //Add the radio menu items to the Priority menu and

 

     //add the Priority menu to the Options menu.

 

     priorityMenu.getItems().addAll(high, low);

 

     optionsMenu.getItems().add(priorityMenu);

 

     //Add a separator.

 

optionsMenu.getItems().add(new SeparatorMenuItem());

 

     //Create the Reset menu item and add it to the Options menu.

     MenuItem reset = new MenuItem("Reset");

     optionsMenu.getItems().add(reset);

 

//Set action event handlers.

red.setOnAction(MEHandler);

 

green.setOnAction(MEHandler);

 

blue.setOnAction(MEHandler);

 

high.setOnAction(MEHandler);

 

low.setOnAction(MEHandler);

 

reset.setOnAction(MEHandler);

 

     //Use a change listener to respond to changes in the radio

 

     //menu item setting.

 

tg.selectedToggleProperty().addListener(new ChangeListener<Toggle>() { public void changed(ObservableValue<? extends Toggle> changed,

 

Toggle oldVal, Toggle newVal) { if(newVal==null) return;

 

     //Cast newVal to RadioButton.

     RadioMenuItem rmi = (RadioMenuItem) newVal;

 

     //Display the selection.

 

response.setText("Priority selected is " + rmi.getText());

 

}

 

});

// Add Options menu to the menu bar.

mb.getMenus().add(optionsMenu);

 

}

 

// Create the Help menu.

void makeHelpMenu() {

 

// Create an ImageView for the image.

 

ImageView aboutIV = new ImageView("aboutIcon.gif");

 

// Create the Help menu.

 

Menu helpMenu = new Menu("Help");

 

     //Create the About menu item and add it to the Help menu.

     MenuItem about = new MenuItem("About", aboutIV);

      helpMenu.getItems().add(about);

 

     //Set action event handler.

 

     about.setOnAction(MEHandler);

 

     //Add Help menu to the menu bar.

 

mb.getMenus().add(helpMenu);

 

}

 

// Create the context menu items.

void makeContextMenu() {

 

     //Create the edit context menu items.

     MenuItem cut = new MenuItem("Cut");

     MenuItem copy = new MenuItem("Copy");

     MenuItem paste = new MenuItem("Paste");

 

//Create a context (i.e., popup) menu that shows edit options.

editMenu = new ContextMenu(cut, copy, paste);

// Set the action event handlers.

cut.setOnAction(MEHandler);

copy.setOnAction(MEHandler); paste.setOnAction(MEHandler);

 

}

 

// Create the toolbar.

void makeToolBar() {

// Create toolbar items.

 

Button btnSet = new Button("Set Breakpoint",

 

new ImageView("setBP.gif")); Button btnClear = new Button("Clear Breakpoint",

 

new ImageView("clearBP.gif")); Button btnResume = new Button("Resume Execution",

 

new ImageView("resume.gif"));

 

     //Turn off text in the buttons.

     btnSet.setContentDisplay(ContentDisplay.GRAPHIC_ONLY); btnClear.setContentDisplay(ContentDisplay.GRAPHIC_ONLY); btnResume.setContentDisplay(ContentDisplay.GRAPHIC_ONLY);

 

     Set tooltips.

 

btnSet.setTooltip(new Tooltip("Set a breakpoint."));

btnClear.setTooltip(new Tooltip("Clear a breakpoint."));

btnResume.setTooltip(new Tooltip("Resume execution."));

 

// Create the toolbar.

 

tbDebug = new ToolBar(btnSet, btnClear, btnResume);

 

// Create a handler for the toolbar buttons.

 

EventHandler<ActionEvent> btnHandler = new EventHandler<ActionEvent>() { public void handle(ActionEvent ae) {

 

response.setText(((Button)ae.getTarget()).getText());

 

}

 

};

 

// Set the toolbar button action event handlers.

btnSet.setOnAction(btnHandler); btnClear.setOnAction(btnHandler); btnResume.setOnAction(btnHandler);

 

}

 

}

 

Continuing Your Exploration of JavaFX

 

JavaFX represents a major advance in GUI frameworks for Java. It also redefines aspects of the Java platform. The preceding three chapters have introduced several of its core features, but there is much left to explore. For example, JavaFX supplies several more controls, such as sliders, stand-alone scrollbars, and tables. You will want to experiment with its layouts, such as VBox and Hbox. You will also want to explore, in detail, the various effects in javafx.scene.-effect and the various transforms in javafx.scene.transform. Another exciting class is WebView, which gives you an easy way to integrate web content into a scene graph. Frankly, all of JavaFX is worthy of serious study. In many ways, it is charting the future course of Java.


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Java The Complete Reference : Introducing GUI Programming with JavaFX : Introducing JavaFX Menus : Put the Entire MenuDemo Program Together |


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