Multimedia
The graphical flexibility of the Web permits
inclusion of other media on a screen, including images, photographs, video,
diagrams, drawings, and spoken audio.
Multimedia can hold the user’s attention, add
interest to a screen, entertain, and quickly convey information that is more
difficult to present textually.
Good interface design employs multimedia in a
conservative and appropriate manner.
Graphics
Use graphics to:
o
Supplement the textual content, not as a substitute
for it.
o
Convey information that can’t be effectively
accomplished using text.
o
Enhance navigation through:
§ Presenting
a site overview
§ Identifying
site pages.
§ Identifying
content areas.
Limit the use of graphics that take a long time to load.
Coordinate the graphics with all other page elements.
Images
General:
o
Use standard images.
o
Use images consistently.
o
Produce legible images.
o
Provide descriptive text or labels with all images.
o
Distinguish navigational images from decorative
images.
o
Minimize:
§ The
number of presented images.
§ The size
of presented images.
o
Restrict single images to 5K.
o
Restrict page images to 20K.
o
Provide thumbnail size images.
o Image
animation.
o
Avoid extraneous or gratuitous images.
Color:
o
Minimize the number of colors in an image.
Format:
o
Produce images in the most appropriate format.
GIF.
JPEG.
Internationalization:
o
Provide for image internationalization.
Screen design:
o
Reuse images on multiple pages.
Image Maps
Use:
To
provide navigation links to other content.
Advantages:
Can be
arrayed in a meaningful and obvious structure.
Faster to
load than separate images.
Disadvantages:
Consume a
significant amount of screen space.
“Hot
spots” not always obvious.
One’s
location within image map is not always obvious.
Guidelines:
Use with
caution.
Provide
effective visual cues and emphasis to make it easy to identify link boundaries.
Ensure
image maps are accessible to the vision impaired.
Photographs/Pictures
Use:
When
every aspect of the image is relevant.
Guidelines:
Use JPEG
format.
On the
initial page:
Display a small version.
A
thumbnail size image.
Zoom-in
on most relevant detail.
Link to larger photos showing as much detail as needed.
Video
Uses:
To show
things that move or change over time.
To show
the proper way to perform a task.
To
provide a personal message.
To grab
attention.
Disadvantages:
Expensive
to produce.
Slow to
download.
Small and
difficult to discern detail.
Guidelines:
Never
automatically download a video into a page.
Create
short segments.
Provide
controls, including those for playing, pausing, and stopping.
Consider
using:
Existing video.
Audio only.
A slide show with audio.
Diagrams
Uses:
To show
the structure of objects.
To show
the relationship of objects.
To show
the flow of a process or task.
To reveal
a temporal or spatial order.
Guidelines:
Provide
simple diagrams.
Provide
cutaway diagrams or exploded views to illustrate key points.
Drawings
Use:
When
selective parts need to be emphasized or represented.
Guidelines:
Provide
simple drawings showing minimal detail.
Provide a
link to a complete drawing.
Animation
Uses:
To
explain ideas involving a change in:
Time.
Position.
To
illustrate the location or state of a process.
To show
continuity in transitions.
To enrich
graphical representations.
To aid
visualization of three-dimensional structures.
To
attract attention.
Disadvantages:
Very
distracting.
Slow
loading.
Guidelines:
Use only
when an integral part of the content.
Create
short segments.
Provide a
freeze frame and stop mode.
Avoid
distracting animation.
Audition
Uses:
As a
supplement to text and graphics.
To
establish atmosphere.
To create
a sense of place.
To teach.
To
sample.
Advantages:
Does not
obscure information on the screen.
Shorter
downloading time than video.
Disadvantages:
Is
annoying to many people, including users and nonusers in the vicinity.
Can
easily be overused, increasing the possibility that it will be ignored.
Is not
reliable because:
Some people are hard of hearing.
If it is not heard, it may leave no permanent
record of having occurred.
The user can turn it off.
Audio capability may not exist for the user.
Guidelines:
When
words are spoken:
The content should be simple.
The speed of narration should be about 160 words
per minute.
When used
to introduce new ideas or concepts the narration should be slowed.
Off-screen
narration should be used rather than on-screen narration.
Unless the narrator is a recognized authority on
the topic.
Create
short segments.
Provide
segments of high quality.
Provide
audio controls.
Play
background audio softly.
Combining Mediums
Combinations:
Use
sensory combinations that work best together:
Auditory text with visual graphics.
Screen text with visual graphics.
Integration:
Closely
integrate screen text with graphics.
Relevance:
Both the
visual and auditory information should be totally relevant to the task being
performed.
Presentation:
Visual
and auditory textual narrative should be presented simultaneously, or the
visuals should precede the narrative by no more than 7 seconds.
To
control attention, reveal information systematically.
Limit elements revealed to one item at a time and
use sequential
revelations
for related elements.
Animation
must show action initiation as well as the action’s result.
Avoid
animation that distracts from other more important information.
Downloading times:
Consider
downloading times when choosing a media.
Testing:
Thoroughly
test all graphics for:
Legibility.
Comprehensibility.
Acceptance.
Importance of combining
multimedia
The
proper multimedia combinations can improve learning and performance. Hearing
spoken text combined with a visual graphic is an especially useful combination, especially for complex tasks. All
studies found this pairing useful.
Visual
graphics do enhance learning and performance. In the
Bowers and Lee study, the various
graphical combinations yielded the higher learning rates.
Single-dimensional
textual media are not as successful when used alone. In the Bowers and Lee study, viewing text
or hearing spoken text alone yielded the lowest learning rates.
Hearing
spoken text and viewing text at the same time may not be great, but it may not
be terrible, either. This combination yielded “middle-of the- road” results in the Bowers and Lee study. The dual code theory would
suggest, however, that its use be minimized. Exercise caution in this area.
Visual
text should always be integrated with related visual graphics. Tindall-Ford
et al. found much better user performance when visual text was closely
integrated with, or adjacent to, related visual graphics. It will be much
easier for user to coordinate and integrate the visual materials. Presenting
spatially separated text and related graphics places greater demands on working
memory.
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