Applet
Fundamentals
All of the preceding examples
in this book have been Java console-based applications. However, these types of
applications constitute only one class of Java programs. Another type of
program is the applet. As mentioned in Chapter 1, applets are small applications that are accessed on an Internet
server, transported over the Internet, automatically installed, and run as part
of a web document. After an applet arrives on the client, it has limited access
to resources so that it can produce a graphical user interface and run various
computations without introducing the risk of viruses or breaching data
integrity.
Many of the issues connected
with the creation and use of applets are found in Part II, when the applet package is examined, and also
when Swing is described in Part III. However, the fundamentals connected to the
creation of an applet are presented here, because applets are not structured in
the same way as the programs that have been used thus far. As you will see,
applets differ from console-based applications in several key areas.
Let’s begin with the simple
applet shown here:
import java.awt.*; import java.applet.*;
public class SimpleApplet extends Applet {
public void paint(Graphics g) {
g.drawString("A Simple Applet", 20,
20);
}
}
This applet begins with two import statements. The first imports
the Abstract Window Toolkit (AWT) classes. Applets interact with the user
through a GUI framework, not through the console-based I/O classes. One of
these frameworks is the AWT, and that is the framework used here to introduce
applet programming. The AWT contains very basic support for a window-based,
graphical user interface. As you might expect, the AWT is quite large, and a
detailed discussion of it is found in Part II of this book. Fortunately, this
simple applet makes very limited use of the AWT. (Another commonly used GUI for
applets is Swing, but this approach is described later in this book.) The
second import statement imports the applet package, which contains the
class Applet. Every AWT-based applet
that you create must be a subclass (either directly or indirectly) of Applet.
The next line in the program
declares the class SimpleApplet.
This class must be declared as public,
because it will be accessed by code that is outside the program.
Inside SimpleApplet, paint( )
is declared. This method is defined by the AWT and must be overridden by the
applet. paint( ) is called each time
that the applet must redisplay its output. This situation can occur for several
reasons. For example, the window in which the applet is running can be
overwritten by another window and then uncovered. Or, the applet window can be
minimized and then restored. paint( )
is also called when the applet begins execution. Whatever the cause, whenever
the applet must redraw its output, paint(
) is called. The paint( ) method
has one parameter of type Graphics.
This parameter contains the graphics context, which describes the graphics
environment in which the applet is running. This context is used whenever
output to the applet is required.
Inside paint( ) is a call to drawString(
), which is a member of the Graphics
class. This method outputs a string beginning at the specified X,Y location. It
has the following general form:
void drawString(String message, int x, int y)
Here, message is the string to be output beginning at x,y.
In a Java window, the upper-left corner is location 0,0. The call to drawString( ) in the applet causes the
message "A Simple Applet" to be displayed beginning at location
20,20.
Notice that the applet does
not have a main( ) method. Unlike
Java programs, applets do not begin execution at main( ). In fact, most applets don’t even have a main( ) method. Instead, an applet
begins execution when the name of its class is passed to an applet viewer or to
a network browser.
After you enter the source
code for SimpleApplet, compile in
the same way that you have been compiling programs. However, running SimpleApplet involves a different
process. In fact, there are two ways in which you can run an applet:
Executing the applet within a Java-compatible web browser.
Using an applet viewer, such as the standard tool, appletviewer. An applet viewer executes
your applet in a window. This is generally the fastest and easiest way to test
your applet.
Each of these methods is
described next.
One way to execute an applet
in a web browser is to write a short HTML text file that contains a tag that
loads the applet. At the time of this writing, Oracle recommends using the
APPLET tag for this purpose. (The OBJECT tag can also be used. See Chapter 23
for further information regarding applet deployment strategies.) Using APPLET,
here is the HTML file that executes SimpleApplet:
<applet code="SimpleApplet"
width=200 height=60> </applet>
The width and height
statements specify the dimensions of the display area used by the applet. (The
APPLET tag contains several other options that are examined more closely in
Part II.) After you create this file, you can use it to execute the applet.
To execute SimpleApplet with an applet viewer, you
may also execute the HTML file shown earlier. For example, if the preceding
HTML file is called RunApp.html,
then the following command line will run SimpleApplet:
C:\>appletviewer
RunApp.html
However, a more convenient
method exists that you can use to speed up testing. Simply include a comment at
the head of your Java source code file that contains the APPLET tag. By doing
so, your code is documented with a prototype of the necessary HTML statements,
and you can test your compiled applet merely by starting the applet viewer with
your Java source code file. If you use this method, the SimpleApplet source file looks like this:
import java.awt.*;
import java.applet.*; /*
<applet code="SimpleApplet"
width=200 height=60> </applet>
*/
public class SimpleApplet extends Applet {
public void paint(Graphics g) {
g.drawString("A Simple Applet", 20,
20);
}
}
With this approach, you can
quickly iterate through applet development by using these three steps:
Edit a Java source file.
Compile your program.
Execute the applet viewer, specifying the name of your applet’s
source file. The applet viewer will encounter the APPLET tag within the comment
and execute your applet.
The window produced by SimpleApplet, as displayed by the
applet viewer, is shown in the following illustration. Of course, the precise
appearance of the applet viewer frame may differ based on your environment. For
this reason, the screen captures in this book reflect a number of different
environments.
While the subject of applets
is more fully discussed later in this book, here are the key points that you
should remember now:
Applets do not need a main(
) method.
Applets must be run under an applet viewer or a Java-compatible
browser.
User I/O is not accomplished
with Java’s stream I/O classes. Instead, applets use the interface provided by
a GUI framework.
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