If You Don't Like to Exercise...
Maybe you don't really want to go to Consumer
Sensitivity Boot Camp. So we've decided to give you a break and share with you
the types of likes and dislikes we often hear from our own clients and
colleagues, sprinkled liberally with our own biases.
1. What Do You Hate About the Web?
We found that compiling this list was quick
work, as we see these design sins every day, and have committed quite a few
over the years ourselves.
1.1 Can't find it
You know great information is available in a
certain web site. At least, that's what you've heard, but every time you look
for it, you can't find it. Maybe you were even bounced out of the site
altogether through some external link. Sites like these often provide no index,
table of contents, or site map, and no search facility. Even worse, the labels
they use for their information are obscure; they may mean something to someone
else, but not to you. Another problem can be when the content is moved around
repeatedly, so that something here today is gone tomorrow.
Even when users aren't looking for particular
information within a site, they can often be befuddled by a poor navigation
system. A common example of this phenomenon is navigational headers and footers
that are inconsistent from page to page. Another example: backgrounds and color
schemes that radically change from page to page within the same site. Users may
wonder if they are even using the same site at all.
1.2 Poor graphic design and layout
It's becoming almost passé to complain about
web sites with huge image files that take a long time to download, but people
tend to hate a host of other graphic design-related problems. Pages crowded
with text, links, graphics, and other components make it harder for users to
find information on those pages. Many designers forget that white space is as
important a component of a page as anything else. Crowding results in long
pages that require scrolling to get to important items.
Paradoxically, people also complain about
graphic design on the Web being both dull and excessive. We've all yawned our
way through long pages of text after text after text, without a break for the
eye, all against the backdrop of a dismal gray background. We've also
encountered high-octane graphics with loudly crashing colors that make our eyes
burn, or purposely minimalist designs that sacrifice usability for a bizarre
sense of aesthetics (e.g., using the same colors for both links and unlinked
text).
A large part of the problem, of course, is
that graphic design is a profession whose mastery requires more than just
picking up a copy of Adobe Photoshop or Illustrator and the URL for a clip art
archive. Effective graphic designers step back and think about the objectives
of the site, its sponsor, and the particular challenges of their project before
plunging in. Also, good graphic designers don't tend to see every project as an
opportunity to exclusively showcase their own work. Like it or not, the Web
doesn't require us to have MFAs to design graphics for our sites.
1.3 Gratuitous use of bells and whistles
Technology is great: it allows us to do so
many neat things! It's often hard to resist showing all the neat things we can
do with web technologies. Wonderful things, from trite counters to moderately
annoying, revolving "NEW!" animated GIFs to frustrating frames to the
Java applets that, after taking eons to download, don't add any functionality.
This may seem to be a very Luddite
perspective, but, like graphics and other aspects of web site design,
technologies should directly aid users in getting what they want out of a site.
There shouldn't be any unnecessary bells and whistles. If the desired effect of
the technology is to attract and captivate the user, then it must be very
carefully applied; unless the technical designer is quite talented, the user will
have likely seen it before and seen it done better.
1.4 Inappropriate tone
An interesting aspect of designing user
interfaces for any medium, Web or
otherwise, is deciding what you can expect from the user. If a site is designed
to speak one language (e.g., it makes liberal use of organizational jargon) and
the user speaks another (e.g., he or she is a medical professional who is used
to communicating with scientific terms), who should make the effort to learn
the other's language? It's generally assumed that the burden is on the site and
its designer to communicate in the language of the user, and not vice versa. In
the heat of the moment, it's very easy to forget about the audience and instead
concentrate on self-expression, technological options, or some other
distraction from user-centered design. The result is a site that doesn't speak
to the user, but forces the user to try to get inside the mind of the site's
copyeditor.
1.5 Designer-centeredness
There's nothing wrong with self-expression,
but most large, complex web sites aren't geared toward the self; the huge
investment made in them requires that they be designed for use by many people.
Yet we've all encountered sites ostensibly set up for companies that are little
more than avenues for webmaster self-expression, including such oldies as lists
of "my favorite links" and an image of said page designer. There is
an ongoing debate at many companies as to whether or not to allow their
employees to maintain their own personal information on the Web; keeping that
stuff off the official web site seems to be a good practice.
1.6 Under construction
We always encounter sites that are under
construction. In fact, sometimes they seem to have been abandoned. If a site's
content and functionality don't merit launching, then why launch it? If it has
already launched, it's generally understood that no site is ever really
finished. Users would probably prefer to know nothing of far-down-the-road
changes than see an under construction graphic or read a note explaining what's
happening, why it's taking so long, or whose fault it is.
1.7 Lack of attention to detail
Then there are sites full of haphazard
information, rife with typos, broken links, out-of-date content, factual
errors, or poorly executed HTML. A lack of proofreading, link checking, HTML
validation, and, in general, any attention to detail demonstrates a lack of
professionalism and sensitivity to the user.
2 What Do You Like About the Web?
This section is considerably shorter than its
predecessor. Does this mean that there is less to like about the Web than there
is to hate? Not at all. It means that, as with anything else, we take success
for granted. While poor design actively frustrates and angers us, quality is
quiet, passive, and often transparent. Whether we're discussing everyday things
such as door knobs and keyboards, or the look and feel of a web site, we
generally take note only when things don't work. You will notice, however, that
the sites we love all share the same characteristic: they integrate each of the
key aspects of web site design: information architecture, technical design, and
graphic design. Later we'll discuss many quiet techniques to aid in web site
design and development, but for the time being, let's stay in web consumer
mode.
2.1 Aesthetics
Superficial though it may seem, we use and
enjoy some sites simply because they are aesthetically pleasing. However, it is
rarely because they simply contain the most pleasing graphics. An attractive
site is distinguished by a cohesive and consistent look that presents a unique
identity for the site and, ideally, for its sponsors. These sites' graphics and
page layouts are integrated with their other features, such as navigation
systems, custom applications, editorial style, and so forth. Therefore, the
user doesn't notice the individual images so much as he or she enjoys the
overall atmosphere and experience created by the site. Behind such sites stand
graphic designers for whom design is about the whole page, not just the images
(just as information architects concentrate on the whole site, not just pages).
The intangible qualities of this type of site are its consistent and functional
graphic elements, as well as its integration of page layout and graphic elements.
2.2 Big ideas
Some sites are thought provoking: they present
ideas that may change the way you look at things. The copy in these sites may
be written in styles that are reminiscent of mystery novels, gossip,
manifestoes, poetry, or Sunday morning political discourse. You might
completely forget that you are using the Web. Great writing and intelligent
page layout aren't what's obvious about these sites; their ideas are. The
intangible qualities of this type of site are its quality writing, copyediting,
and overall ability to communicate ideas effectively.
2.3 Utility
Above all, we visit and return to a web site
because we find it useful in some way. Ideally, all sites incorporate special
technologies seamlessly, but some have no choice: their end-all and be-all is
to serve you some nifty application. Search engine sites, for example, are more
engine and less web site. Or with Web-based games, the HTML files are really
quite secondary. You don't go to any of these places because they are web sites.
You go to them to do research, keep up with the news, or have fun. For that
matter, you won't go to them if they don't function well. Can you imagine if
AltaVista were down for an afternoon? The intangible quality of this type of
site is that its applications work well and match the site's goals, or perhaps are the site's goals.
2.4 "Findability"
While one of the most painful parts of using
the Web is trying to find something on a bad site, a real joy can come from a
site that makes it easy to find its useful content. Sites that use well-planned
information architectures are as magical as the phenomenon of the Internet
itself: both are incredibly effective at the tricky task of routing users and
packets respectively. Strong information architectures are especially important
for large web sites: to unlock the power found in those huge volumes of
content, these sites need navigation systems and organizational schemes that
feature the information that people need to know and hide the stuff that would otherwise
get in the way. The intangible qualities of this type of site are organization,
navigational ease, and the fact that the site doesn't get between the users and
the information they need.
2.5 Personalization
Users increasingly demand from web sites the
ability to get information that is customized to their interests and needs.
Many web sites now tailor their content through the use of architectures
designed to support multiple audience types, or through technologies that allow
users to profile their personal interests. These kinds of sites demonstrate
that their designers are sensitive to the fact the users aren't all the same.
Besides the influence of users, marketing efforts have driven this trend to a
large degree: why present general information to the broadest audience (e.g.,
trying to sell tobacco products to everyone, including the anti-smoking
activists) when you can target information to prequalified market segments
(e.g., selling expensive cigars to yuppies)? The intangible quality of this
type of site is that its designers realize that users are different, and make
provisions to address their unique needs.
3. A Last Word About Consumers
Web consumers have an almost mythically short
attention span. No medium compares. When visiting a new site, users often give
up on it before its main page has
fully downloaded. Sure, cable TV watchers can surf channels rapid-fire, but few
systems carry more than 60 or 70 channels. The Web, on the other hand, has
hundreds of thousands of "channels" only a click away.
Considering the challenge of designing sites
that users love while also accommodating their microscopic attention spans, it
may seem that the web site designer has a snowball's chance in hell of
succeeding. However, if completing our Boot Camp exercise doesn't make the
prospective web site designer at least a little uncomfortable, then there is an
even bigger reason to worry. Besides producing a useful list of likes and
dislikes, this exercise should strike some fear into the hearts of all web site
designers. It should now be apparent that, regardless of how low the barrier of
entry is for writing HTML pages, designing successful sites is an incredible
challenge.
Completing the Boot Camp exercise makes you a
more advanced web site consumer. It may force you to take a thoughtful step
back before diving into the inviting but treacherous pool of web site design.
As you jump in, your next step will be to decompose the huge problems discussed
here into something more manageable.
You'll do this by asking important questions,
such as:
•
What is
it that we are designing, and why?
•
Who will
use it?
•
How will
we know if we've been successful?
Helping you answer those questions is the
purpose of this book.
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