Consumer Sensitivity Boot Camp
Regardless of your level of experience
producing web sites, you should revisit Consumer Sensitivity Boot Camp before
beginning a new site or new phase of an existing site. Why? Well, if you are an
experienced site developer, you're probably too jaded to remember what it's
like to be a new user (this has certainly happened to us). If you're new at
this, then it's likely that you're so excited by design and technical options
that you're too distracted to worry about the user. If you work for a large
organization, its personality, jargon, and self-perspective may be so instilled
in you that you can't begin to imagine what an outsider encounters when
confronted by your corporate culture. So now is a good time to run through our
Consumer Sensitivity Boot Camp exercise.
Start by assembling the people who will work
on developing the site. If this is just you, bring some other folks on board so
you have a broader set of perspectives to draw on. So pull together some
friends, coworkers, or anyone with at least a little experience using the Web.
Just about everyone in the group knows from
their own experiences that using a web site has both good and bad aspects; the
secret is to unlock those sentiments by forcing the participants to articulate
them. Do this by asking your group (and yourself) to brainstorm answers for the
following two simple questions:
•
What do
you hate about the Web?
•
What do
you like about the Web?
Usually we start with the hate question,
because, interestingly (and sadly) enough, it's almost always easier for people
to talk about negatives than positives. In group settings, it's a great way to
break the ice. As the participants spew their venom (or offer their niceties),
jot each point down on a white board or flip chart.
Once these issues are aired, run through the
positives and negatives. Discuss any natural groupings that you notice. We
almost always find that the issues raised fall into three general areas: 1)
Technical (e.g., effective use of interactivity, bandwidth/download issues); 2)
Look and Feel (e.g., complementary aesthetics and functionality, the importance
of good copyediting); and 3) Something Else (e.g., finding information sites,
site navigation issues). Interestingly, these Something Else issues often
directly relate to information architecture. As this is likely the first time
the participants have ever been introduced to the concept of information architecture,
we like to emphasize strongly that it really does exist and does merit the same
consideration as more obvious, tangible areas such as graphic and technical
design.
While the group categorizes these issues, some
interesting paradoxes often emerge. For example, a common like about web sites
is their compelling use of images. Yet a common dislike is gratuitous use of
images, many of which take a long time to download without providing useful
information or adding any benefit. As such paradoxes emerge, light bulbs ought
to appear over the heads of everyone in the group (at least those who thought
that building a web site would be easy). It should now be obvious that building
a web site and doing it well are two hugely different tasks. If not, be concerned;
your colleagues may not be up to the arduous site design and production process
that awaits them.
The final step is to see if the members of
your group reach consensus on these issues. If you'll be working together on
developing the site, it's important that the team comes to a consensus
regarding what works and what doesn't. If there are disagreements on certain
issues, it's important to acknowledge those and explore why they exist. We
often find that these disagreements are directly tied to disciplinary
backgrounds. Pointing them out now is a good way to sensitize the participants
to something that ought to be, but unfortunately isn't, always obvious:
different points of view are represented among both consumers and producers of
web content. There isn't necessarily a Right Way or Wrong Way of going about
things, but discussing these issues in advance gets them on the table, and gets
you that much closer to making a sound and defensible decision once you are
ready to begin developing your site.
Of course, you and your colleagues will
ideally carry over into the development process your bittersweet memories of
what it's like to actually use web sites, resulting in a more user-centered
product.
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