Learning from Users
Unfortunately, many sites fall victim to the
launch ‘em and leave ‘em attitude of site owners, who turn their attention to
more urgent or interesting projects, allowing the content or the architecture
to become obsolete quickly. Even for those sites kept current with respect to
content, the information architectures are rarely refined and extended.
This is too bad, because it is after the
launch of a web site that you have the best opportunity to learn about what
does and doesn't work. If you are fortunate enough to be given the time,
budget, and mandate to learn from users and improve your web site, a number of
tools and techniques can help you do so.
As you read this section, please understand
that high-quality testing of site architectures requires experts in usability
engineering. For pointers to expert coverage of tools and techniques specific
to usability engineering, please review the usability area of our bibliography.
1. Focus Groups
Focus groups are one of the most common and
most abused tools for learning from users. When conducting focus groups, you
gather together groups of people who are actual or potential users of your
site. In a typical focus group session, you may ask a series of scripted
questions about what users would like to see on the site, demonstrate a
prototype or show the site itself, ask questions about the users' perception of
the site, and get their recommendations for improvement.
Focus groups are great for generating ideas
about possible content and function for the site. By getting several people
from your target audiences together and facilitating a brainstorming session,
you can quickly find yourself with a laundry list of suggestions.
However, focus groups are very poor vehicles
for testing the usability of a site. A public demonstration does not come close
to replicating the actual environment of a user navigating a web site.
Consequently, the suggestions of people in focus groups do not necessarily
carry much weight. Sadly, focus groups are often used to prove that a
particular approach does or doesn't work. Through the skillful selection and
phrasing of questions, focus groups can easily be influenced in one direction
or another. To learn more about when and how to conduct focus groups, see the
usability section of our bibliography.
2. Individual User Testing
A much more appropriate way to study the
usability of a prototype or post-launch web site is to conduct individual user
testing. This method involves bringing in some real users, giving them some
typical test tasks, and asking them to think out loud while they perform the
tasks. The statements and actions of the user can be recorded several ways,
ranging from the high-tech videotape and usage tracking approach to the
low-tech notes-on-paper approach. Either way, it's important to try this
exercise with several different users, ideally from different audience groups.
As Jakob Nielsen suggests in "Guerrilla HCI" (http://www.useit.com/papers/guerilla_hci.html ), you can learn a great deal about what does and doesn't work very
quickly and inexpensively using this approach.
3. Questions and Suggestions
One of the simplest ways to collect
information about the usability of your site is to ask users to tell you what
does and doesn't work. Build a Questions and Suggestions area in your site, and
make it available from every page in the site.
In addition, you should adopt a No Dead-Ends
policy, always giving the user a way to move towards the information they need.
One technique involves using the following context-sensitive suggestion at the
bottom of a search results page.:
Not
finding what you're looking for with search? Try browsing our web site or tell
us what you're looking for and we'll try to help.
Whether employing a generic or
context-sensitive approach, make it easy for users to provide feedback. Instead
of using a mailto: tag that requires proper browser customization, use a form-based approach
that integrates online documentation with the opportunity to interact. In this
way, you might answer the user's question faster and avoid spending staff time
on producing the answer.
Avoid the temptation of creating a feedback
form that is long, since most users will never fill it out. Ask only the most
important and necessary questions. If your site is blessed with an active
audience willing to provide feedback, wonderful. If not, you might combine an
online survey with a contest involving free gifts.
Finally, if you're going to make it easy for
users to ask questions and make suggestions, you also need to establish
procedures that allow you to respond quickly and effectively.
It's important to respond to users who take
the time to provide feedback. This is common courtesy. It also makes sense
since a user may be a customer or investor, or perhaps a senior executive in
virtual disguise.
To facilitate prompt responses and promote
efficiency at the back-end, build triage into your site's feedback system.
Provide users with the option to contact the webmaster for technical problems
and the content specialist for questions about the site's content.
You'll also need to create a system for
reviewing and acting upon questions and suggestions. In a large organization,
you may need to form a site review and design committee to meet once per month,
review the questions and suggestions, and identify opportunities for
improvement.
4. Usage Tracking
Basic usage logs and statistics reports are of
little value. They do tell you roughly how many times your site is visited and
which pages are viewed. However, this information does not tell you how to
improve your site.
If you want more useful information, you can
use more complex approaches to tracking users. The most complex approach
involves the tracking of user's paths as they search and browse a web site. You
can trace where a user comes from (originating site) to reach your site; the
path they take through your organization, navigation, and searching systems;
and where they go next (destination site). Along the way, you can learn how
long they spend on each page. This creates a tremendously rich data stream,
which can be fascinating to review, but difficult to act upon. What you need to
make this information valuable is feedback from users explaining why they came
to the site, what they found, and why they left. If you combine technology that
pops up a questionnaire when users are about to leave the site with an
incentive for completing your questionnaire, you might be able to capture this
information. Just be careful not to irritate the users with this kind of
approach. It may be something you do for a short period of time in conjunction
with a special promotion.
A simpler approach involves the tracking and
analysis of queries entered into the search engine, like that shown in Figure 9.7. By studying these queries, you can
identify what users are looking for and the words and phrases they use. You can
isolate the queries that retrieve zero results. Are users employing different
labels or looking for information that doesn't exist on your site? Are they failing
to use Boolean operators the way you intended? Based upon the answers, you can
take immediate and concrete steps to fix the problems. You may change labels,
improve search tips, or even add content to the site.
Figure 9.7. This query analysis tool allows you to filter by
date and IP address. You can also isolate queries that resulted in zero hits.
By leveraging the IP address and date/time information, the software enables
you to see an individual user's progress (or lack thereof) as he or she tries
one search after another.
In considering these approaches, it's
important to realize that the data is useful only if you and your organization
are committed to acting upon what you learn. Gigabytes upon gigabytes of usage
statistics are ignored every day by well-meaning but very busy site architects
and designers who fail to close the feedback loop.
However, if you can commit to continuous
user-centric improvement, your site will soon reach a level of quality and
usability beyond what could have ever been achieved through good architectural
design alone. And it will only get better, as it is subjected to the constant
evolutionary pressures of time, competition, and increasingly demanding users.
Similarly, if you maintain that personal feedback
loop between your experiences as a consumer and your sensibilities as a
producer, your information architectures will continue to improve over time.
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