Hypermedia Message Components
A hypermedia message may be a
simple message in the form of text with an embedded graphics, sound track, or
video clip, or it may be the result of analysis of material based books, CD
ROMs, and other on-line applications. An authoring sequence for a message based
on such analysis may consist of the following components.
1.
The user may have watched some video presentation on the material
and may want to attach a part of that clip in the message. While watching it,
the user marks possible quotes and saves an annotated copy.
2.
Some pages of the book are scanned as images. The images provide an
illustration or a clearer analysis of the topic
3.
The user writes the text of the message using a word processor. The
text summarizes the highlights of the analysis and presents conclusions.
These three components must
be combined in a message using an authoring tool provided by the messaging
system. The messaging system must prompt the user to enter the name of the
addressee forthe message.
The message system looks up
the name in an online directory and convert it to an electronic addresses well
as routing information before sending the message. The user is now ready to
compose the message. The first step is to copy the word processed text report
prepared in step 3 above in the body area of the message or use the text editor
provided by the messaging system. The user then marks the spots where the
images are referenced and uses the link and embed facilitites of the authoring
tool to link in references to the images. The user also marks one or more spots
for video clips and again uses the link and embed facilities to add the video
clips to the message.
When the message is fully
composed, the user signs it (electronic signature) and mails to the message to
the addressee (recipient). The addressing system must ensure that the images
and video clips referenced in the message are also transferred to a server
"local' to the recipient.
Text Messages
In earlier days, messaging
systems used a limited subset of plain ASCII text. Later, messaging systems
were designed to allow users to communicate using short messages. Then, new
messaging standards have added on new capabilities to simple messages. They
provide various classes of service and delivery reports.
Pratap
To : Karan
Copy to: Madhan Date : 01
Jan'07
subject: WISHING A HAPPY NEW
YEAR Hai Karan,
I wish you a very bright and
prosperous new year. - Pratap Delivery notification: Normal Priority: High
Typical Electronic mail message
Other capabilities of
messaging systems includ~ a name and address directory of all users accessible
to the messaging system.
Rich-Text Messages
Microsoft defined a standard
for exporting and importing text data that included character set, font table,
section and paragraph formatting, document formatting, and color
information-called Rich Text Format (RTF), this standard is used for storage as
well as Import and export of text files across a variety of word-processing and
messaging systems.
When sections of this
document are cut and pasted into another application, the font and formatting
information is .retained. This allows the target application to display the
text m the nearest equivalent fonts and formats.
Rich-text messages based on
the RTF formats provide the capability to create messages in one word processor
and edit in another at the recipient end. Most messaging systems provIde
richtext capability for the field of a message.
Voice Messages
Voice mail systems answer
telephones using recorded messages and direct the caller through a sequence of
touch tone key operations until the caller is connected to the desired party or
is able to leave a recorded message.
Audio' (Music)
The Musical Instrument
Digital interface (MIDI) was developed initially by the music industry to allow
computer control of and music recordings from musical instruments such as
digital pianos and electric keyboards. MIDI interfaces are now being used for a
variety of peripherals, including digital pianos, digital organs, video games
with high-fidelity sound output, and business presentations.
Full-Motion Video Management
Use of full-motion video for
information repositories and memos are more informative. More information can
be 'conveyed and explained in a short full-motion video clip than can be
conveyed In a long text document. Because a picture is equivalent to thousand
words.
Full Motion video Authoring System
An authoring system is an
important component of a multimedia messaging system. A good authoring system
must provide a number of tools for the creation and editing of multimedia
objects. The subset of tools that are necessary are listed below:
1. A video capture program - to
allow fast and simple capture of digital video from analog sources such as a
video camera or a video tape. .
2.
Compression and decompression Interfaces for compressing the
captured video as it is being captured.
3.
A video editor with the ability to decompress, combine, edit, and
compress digital video clips.
4.
Video indexing and annotating software for marking sections of a
videoclip and recording annotations.
Identifying and indexing
video clips for storage.
Full-Motion Video Playback Systems
The
playback system allows the recipient to detach the embedded vIdeo reference
object, Interpret its contents and retrieve the actual video clip from a
specialized video server and launch the Playback application. A number of factors
are involved in playing back the video correctly.
They are:
1.How the compression format
used for the storage of the video clip relates to the available hardware and
software facilities for decompression.
2.Resolution of the screen
and the system facilites available for managing display windows. The display
resolution may be higher or lower than the resolution of the source of the
video clip. 3.The CPU processing power and the expected level of degradation as
well as managing the degraded output on the fly.
4.Ability to determine
hardware and software facilities of the recipient's system, and adjusting
playback, parameters to provide the best resolution and perfonnance on
playback.
The three main technologies
for playing full motion video are microsoft's video for windows: Apple's
Quicktime, and Intel's Indeo.
Video for Windows (VFW): It is the most common environment for
multimedia messaging.
VFW provides capture, edit,
and playback tools for full-motion video. The tools provided by VFW are: The
VidCap tool, designed for fast digital video capture.
The VidEdit tool designed for
decompression, edition, and compressing full-motion digital video. The VFW
playback tool.
The VFW architecture uses
OLE. With the development of DDE and OLE, Microsoft introduced in windows the
capability to link or multimedia objects in a standardized manner. Hence
variety :;windows based applications can interact with them. We can add
full-motion video to any windows-based application with the help ofVFW. The VFW
playback tool is designed to use a number of codecs (software encoder/decoders)
for decompressing and playing video files. The default is for A VI files.
Apple's QuickTime
An Apple QuickTime product is
also an integrated system for playing back video files. The QuickTime product
supports four compression methodologies.
Intel's Indeo
Indeo is a digital video
recording format. It is a software technology that reduces the size of un
compressed video files through successive compression methodologies, including YUV
sub sampling, vector quantization, Huffman's run-length encoding, and variable
content encoding. Indeo technology is designed to be scalable for playing back
video; It determines the hardware available and optimizes playback for the
hardware by controlling the frame rate. The compressed file must be
decompressed for playback. The Indeo technology decompresses the video file
dynamically in real time for playback. Number of operating systems provide
Indeo technology as standard feature and with other software products (eg.
VFW).
Hypermedia Linking and Embedding
Linking and embedding are two
methods for associating multimedia objects with documents.
Linking Objects
When an object is linked, the
source data object, called the link source, continues to stay whenever it was
at the time the link was created. This may be at the object server where it was
created, or where it has been copied.
Only reference is required in
the hypermedia document. The' reference is also known as link. This link
reference includes information about the multimedia object storage, its
presentation parameters, and the server application that is needed to
dIsplay/play or edit it. When this document is copied, the link reference is
transferred. But the actual multimedia document remains in its original
location. A linked object is not a part of the hypermedia document and it does
not takeup storage space within the hypermedia document. If the creator, or
authorised user edits the original stored multimedia object, subsequent calls
to the linked object bring the copy.
Embedded Objects
If a copy of the object is
physically stored in the hypermedia document, then'the multimedia object :3
said to be embedded. Any changes to the original copy of t4at object are not
reflected in the embedded copy. When the hypermedia document is copied, the
multimedia object is transferred with it to the new locations.
Graphics and images can be
inserted in a rich-text document on embedded using such techniques as OLE Voice
and audio components can be included in a text message; or they cim be part of
a full voice-recorded message that has embedded text and other components.
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