Variables Initialization
A variable can be considered as a box that
can hold a single value. However, initially the content of a variable (or a
box) is empty. Therefore, before one can use a variable, it must receive a value. Do not assume the compiler or computer will
put some value, say 0, into a variable.
There are
at least three ways to put a value into a variable: · initializing it when
the program is run
· using an assignment statement
· reading a value from keyboard or other device with a READ statement.
The way
of initializing a variable is very similar to the use of PARAMETER attribute. More precisely, do the following to initial a
variable with the value of an expression:
· add an equal sign (=) to the
right of a variable name
· to the right of the equal sign, write an expression. It is important to
note that all names in the expression must
constants or names of constants.
Initializing
a variable is only done exactly once
when the computer loads your program into memory for execution. That is, all initializations
are done before the program starts
its execution.
The use of un-initialized variables may cause
unexpected result. Examples:
The
following example initializes variables Offset
to 0.1, Length to 10.0, and tolerance to 1.E-7.
· REAL :: Offset = 0.1, Length = 10.0, tolerance = 1.E-7
The
following example initializes variables State1
to "MI", State2 to
"MN", and State3 to
"MD".
· CHARACTER(LEN=2) :: State1 = "MI", State2 = "MN",
State3 = "MD" The following example first defines three named integer
constants
with
PARAMETER and uses these values to initialize two integer variables. Thus,
variables Pay and Received are initialized to have values
4350 (=10*435) and 8 (3+5), respectively.
· INTEGER, PARAMETER :: Quantity = 10, Amount = 435, Period = 3 · INTEGER :: Pay = Quantity*Amount, Received = Period+5
The
following example contains a mistake. While the compiler is processing the
initialization value for variable Received,
the value of Period is unknown,
although it will be defined on the next line.
· INTEGER, PARAMETER :: Quantity = 10, Amount = 435 · INTEGER :: Pay = Quantity*Amount, Received = Period+5 INTEGER, PARAMETER
:: Period = 3
Reference
variables
Basic Syntax
Declaring
a variable as a reference rather than a normal variable simply entails
appending an ampersand to the type name, such as this "reference to an
int"
int&
foo = ....;
Did you
notice the "...."? (Probably, right? After all, it's 25% of the
example.) When a reference is created, you must tell it which variable it will
become an alias for. After you create the reference, whenever you use the
variable, you can just treat it as though it were a regular integer variable.
But when you create it, you must initialize it with another variable, whose
address it will keep around behind the scenes to allow you to use it to modify
that variable.
In a way,
this is similar to having a pointer that always points to the same thing. One
key difference is that references do not require dereferencing in the same way
that pointers do; you just treat them as normal variables. A second difference
is that when you create a reference to a variable, you need not do anything
special to get the memory address. The compiler figures this out for you:
int x;
int&
foo = x;
// foo is
now a reference to x so this sets x to 56
foo = 56;
std::cout<<
x <<std::endl;
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