Chapter: Object Oriented Programming and Data Structure : Data Abstraction & Overloading

Container Class

A container class is a class designed to hold and organize multiple instances of another class.

Container Class

 

A container class is a class designed to hold and organize multiple instances of another class. There are many different kinds of container classes, each of which has various advantages, disadvantages, and restrictions in their use. By far the most commonly used container in programming is the array, which you have already seen many examples of. Although C++ has built-in array functionality, programmers will often use an array container class instead because of the additional benefits it provides. Unlike built-in arrays, array container classes generally provide dynamically resizing (when elements are added or removed) and do bounds-checking. This not only makes array container classes more convenient than normal arrays, but safer too.

 

Container classes typically implement a fairly standardized minimal set of functionality. Most well-defined containers will include functions that:

 

· Create an empty container (via a constructor)

· Insert a new object into the container

· Remove an object from the container

· Report the number of objects currently in the container

· Empty the container of all objects

· Provide access to the stored objects

· Sort the elements (optional)

Sometimes certain container classes will omit some of this functionality. For example, arrays container classes often omit the insert and delete functions because they are slow and the class designer does not want to encourage their use.

 

Container classes generally come in two different varieties.

 

Value containers are compositions that store copies of the objects that they are holding (and thus are responsible for creating and destroying those copies).

 

 Reference containers are aggregations that store pointers or references to other objects (and thus are not responsible for creation or destruction of those objects).

 

Unlike in real life, where containers can hold whatever you put in them, in C++, containers typically only hold one type of data. For example, if you have an array of integers, it will only hold integers. Unlike some other languages, C++ generally does not allow you to mix types inside a container. If you want one container class that holds integers and another that holds doubles, you will have to write two separate containers to do this (or use templates, which is an advanced C++ feature). Despite the restrictions on their use, containers are immensely useful, and they make programming easier, safer, and faster.

 

 

An array container class

 

In this example, we are going to write an integer array class that implements most of the common functionality that containers should have. This array class is going to be a value container, which will hold copies of the elements its organizing.

 

First, let’s create the IntArray.h file:

 

#ifndef INTARRAY_H #define INTARRAY_H class IntArray

 

{

};

#endif

 

Our IntArray is going to need to keep track of two values: the data itself, and the size of the array. Because we want our array to be able to change in size, we’ll have to do some dynamic allocation, which means we’ll have to use a pointer to store the data.

 

#ifndef INTARRAY_H #define INTARRAY_H class IntArray

 

{

 

private: intm_nLength; int *m_pnData; };

 

#endif

 

Now we need to add some constructors that will allow us to create IntArrays. We are going to add two constructors: one that constructs an empty array, and one that will allow us to construct an array of a predetermined size.

 

#ifndef INTARRAY_H #define INTARRAY_H

 

 

 

class IntArray

{

 

private: intm_nLength; int *m_pnData; public: IntArray()

{

 

m_nLength = 0; m_pnData = 0;

}

IntArray(intnLength)

 

{

 

m_pnData = new int[nLength]; m_nLength = nLength;

}

};

 

#endif

 

We’ll also need some functions to help us clean up IntArrays. First, we’ll write a destructor, which simply deallocates any dynamically allocated data. Second, we’ll write a

 

function called Erase(), which will erase the array and set the length to 0. ~IntArray()

 

{

delete[] m_pnData;

}

void Erase()

 

{

 

delete[] m_pnData;

//  We need to make sure we set m_pnData to 0 here, otherwise it will

//  be left pointing at deallocated memory!

 

m_pnData = 0; m_nLength = 0;

}

 

Now let’s overload the [] operator so we can access the elements of the array. We should bounds check the index to make sure it’s valid, which is best done using the assert() function. We’ll also add an access function to return the length of the array.

 

#ifndef INTARRAY_H #define INTARRAY_H

 

#include <assert.h> // for assert() class IntArray

{

 

private: intm_nLength; int *m_pnData; public: IntArray()

{

 

m_nLength = 0; m_pnData = 0;

}

IntArray(intnLength)

 

{

 

m_pnData = new int[nLength]; m_nLength = nLength;

}

delete[] m_pnData;

}

void Erase()

{

delete[] m_pnData;

//  We need to make sure we set m_pnData to 0 here, otherwise it will

//  be left pointing at deallocated memory!

 

m_pnData = 0; m_nLength = 0;

}

int& operator[](intnIndex)

 

{

 

assert(nIndex>= 0 &&nIndex<m_nLength); return m_pnData[nIndex];

}

 

intGetLength() { return m_nLength; } };

#endif

 

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