Classes and Objects
An object has state, behavior, and identity; the structure and behavior
of similar objects are defined in their common class; the terms instance and
object are interchangeable.
The state of an object encompasses all of the (usually static)
properties of the object plus the current(usually dynamic) values of each of
these properties.
The Meaning of Behavior No object exists in isolation. Rather, objects
are acted upon, and themselves act upon other objects. Thus, we may say that
Behavior is how an object acts and reacts, in terms of its state changes and
message passing.
―Identity
is that property of an object which distinguishes it from all other objects‖
Relationships Among Objects
The relationship between any two objects encompasses the assumptions
that each makes about the other, including what operations can be performed and
what behavior results. We have found that two kinds of object hierarchies are
of particular interest in object-oriented analysis and design, namely:
• Links
• Aggregation
Figure Link
Link is a
"physical or conceptual connection between objects". An object
collaborates with other objects through its links to these objects.
A line
between two object icons represents the existence of a link between the two and
means that messages may pass along this path. Messages are shown as directed
lines representing the direction of the message, with a label naming the
message itself. For example, here we see that the object a Controller has links to two instances of Display Item (the objects a
and b). Although both a and b probably have links to the view in which they are shown, we have
chosen to highlight only once such
link, from a to a View. Only across these links may one object send messages to
another.
As a
participant in a link, an object may play one of three roles:
• Actor
An object that can operate upon other objects but is never operated upon by
other objects; in some contexts, the terms active object and actor are
interchangeable
• Server An
object that never operates upon other objects; it is only operated upon by
other objects
• Agent An
object that can both operate upon other objects and be operated upon by other
objects;
an agent is usually created to do some work on behalf of an actor or another
agent
The Nature of a Class
A class
is a set of objects that share a common structure and a common behavior.
The concepts of a class and an object are tightly interwoven, for we
cannot talk about an object without regard for its class. However, there are
important differences between these two terms. Whereas an object is a concrete
entity that exists in time and space, a class represents only an abstraction,
the ―essence" of an object, as it were. Thus, we may speak of the class Mammal, which represents the
characteristics common to all mammals. To identify a particular mammal in this
class, we must speak of "this mammal‖ or "that mammal."
The interface of a class provides its outside view and therefore
emphasizes the abstraction while hiding its structure and the secrets of its
behavior. This interface primarily consists of the declarations of all the
operations applicable to instances of this class, but it may also include the
declaration of other classes, constants, variables, and exceptions as needed to
complete the abstraction. By contrast, the implementation of a class is its
inside view, which encompasses the secrets of its behavior. The implementation
of a class primarily consists of the implementation of all of the operations
defined in the interface of the class.
We can
further divide the interface of a class into three parts:
• Public A
declaration that is accessible to all clients
• Protected
A declaration that is accessible only to the class itself, its subclasses, and
its friends
• Private A
declaration that is accessible only to the class itself and its friends
Relationships Among Classes
Kinds of Relationships
Consider for a moment the similarities and differences among the
following classes of objects: flowers, daisies, red roses, yellow roses,
petals, and ladybugs. We can make the following observations:
• A daisy
is a kind of flower.
• A rose is
a (different) kind of flower.
• Red roses
and yellow roses are both kinds of roses.
• A petal
is a part of both kinds of flowers.
• Ladybugs
eat certain pests such as aphids, which may be infesting certain kinds of
flowers.
From this simple example we conclude that classes, like objects, do not
exist in isolation. Rather, for a particular problem domain, the key
abstractions are usually related in a variety of interesting ways, forming the
class structure of our design. We establish relationships between two classes
for one of two reasons. First, a class relationship might indicate some sort of
sharing. For example, daisies and roses are both kinds of flowers, meaning that
both have brightly colored petals, both emit a fragrance, and so on. Second, a
class relationship might indicate some kind of semantic connection. Thus, we
say that red roses and yellow roses are more alike than are daisies and roses,
and daisies and roses are more closely related than are petals and flowers.
Similarly, there is a symbiotic connection between ladybugs and flowers:
ladybugs protect flowers from certain pests, which serve as a food source for
the ladybug.
In all, there are three basic kinds of class relationships. The first of
these is generalization/specialization, denoting an "is a"
relationship. For instance, a rose is a kind of flower, meaning that a rose is
a specialized subclass of the more general class, flower. The second is
whole/part, which denotes a "part of" relationship. Thus, a petal is
not a kind of a flower; it is a part of a flower. The third is association,
which denotes some semantic dependency among otherwise unrelated classes, such
as between ladybugs and flowers. As another example, roses and candles are
largely independent classes, but they both represent things that we might use
to decorate a dinner table.
Several common approaches have evolved in programming languages to
capture generalization/specialization, whole/part, and association
relationships. Specifically, most object-oriented languages provide direct
support for some combination of the following relationships:
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