1. What
do you mean by object?
Objects
are basic run-time entities in an object-oriented system. They may represent a
person, a place, a bank account, a table of data or any item that the program
has to handle. Each object has the data and code to manipulate the data and
theses objects interact with each other.
2. What
is meant by Encapsulation?
The
wrapping up of data and function into a single unit(class) is known as
Encapsulation. 3. What do you mean by Data abstraction?
Abstraction
refers to the act of representation of essential features without including the
background details or explanations. Classes use the concept of abstraction
& are defined as a list of abstraction attributes such as size, weight
& cost & functions to operate on these attributes.
4. What
do you mean by inheritance?
Inheritance
is the process by which objects of one class acquire the properties of objects
of another class.
5. What
do you mean by reusability?
The
process of adding additional features to an existing class without modifying it
is known as „Reusability‟ . The reusability is achieved through inheritance.
This is possible by deriving a new class from an existing class. The new class
will have the combined features of both the classes.
6. What
do you mean by destructor?
clean up
storage. Ex., ~integer ( ) { }
7. Write
some special characteristics of constructor
They
should be declared in the public section
They are
invoked automatically when the objects are created
8. List
the difference between constructor and destructor?
Constructor
can have parameters. There can be more than one constructor. Constructors is
invoked when from object is declared.
Destructor
has no parameters. Only one destructor is used in class. Destructor is invoked
up on exit program.
9. How do
you allocate / unallocated an array of things?
Use “p =
new T(n)” for allocating memory and “delete( ) p” is for releasing ofallocated
memory.
Here p is
the array of type T and of size n.
Example:
Fred*p=new
Fred[100]; // allocating 100 Fred objects to p
...
delete[]p;
//release memory
Any time
we allocate an array of objects via new , we must use [] in the delete
statement. This syntax is necessary because there is no syntactic difference
between a pointer to a thing and a pointer to an array of things.
10. Can
you overload the destructor for class?
No. You
can have only one destructor for a class. It's always called Fred::~Fred( ). It
never takes any parameters, and it never returns anything. You can't pass
parameters to the destructor anyway, since you never explicitly call a
destructor.
11. What
is the advantage of using dynamic initialization?
The
advantage of using dynamic initialization is that various initialization
formats can be provided using overloaded constructor.
12.
Define operator overloading?
A
language feature that allows a function or operator to be given more than one
definition. For instance C++ permits to add two variables of user defined types
with the
same
syntax that is applied to the basic types. The mechanism of giving such special
meaning to an operator is known as operator overloading.
13. Give
the operator in C++ which cannot be overloaded?
i. Sizeof
->size of operator
ii. ::
->scope resolution opertor
iii. ?: ->
conditional operator
iv..
->Membership operator
v. .*
->pointer to member operator 14. How can we overload a function?
With the
help of a special operator called operator function. The general form of an
operator function is:
Return
type class name :: operator op(arg list) { Function body }
15. Give
any four rules for operator overloading?
(i) Only
existing operators can be overloaded.
(ii) The
overloaded operator must have at least one operand that is of user defined
type.
(iii) We
cannot used friend functions to overload certain operators.
(iv)
Overloaded operators follow the syntax rules of the original operators. 16.
What are the steps that involves in the process of overloading?
17.
What are the restriction and limitations
overloading operators? Operator function must be member functions are friend
functions. The
overloading
operator must have atleast one operand that is of user defined datatype.
18.
Give a function overload a unary minus operator
using friend function?
frinend
void operator –(space &s)
19. List
the difference between constructor and destructor?
Constructor
can have parameters. There can be more than one constructor. Constructors is
invoked when from object is declared.
Destructor
have no parameters. Only one destructor is used in class. Destructor is invoked
up on exit program.
20.
Define Class?
A class is a collection of objects of similar type.
The classes are user defined data types and behave like built in types of a programming language.
A classes is a way to bind the data and its associated unctions together.
A class is a user defined data type with a template that serves to deine its properties
A class is a blueprint that deines the variables and the methods common to all objects of a certain kind.
21. Define polymorphism?
Polymorphism
means the ability to take more than one form. For example, an operation may
exhibit different behavior in different instances. The behavior depends upon
the types of data used in the operation.
Example:
Consider the operation of addition.
For two
numbers, the operation will generate a sum.
For two
strings, the operation will generate a concatenation.
There are
two types of polymorphim: Compile time polymorphism and Run time polymorphism
22.
Define Compile time polymorphism / Early Binding / static Binding
Compile
time polymorphism is implemented by using the overloaded functions and
overloaded operators.
The
overloaded operators or functions are selected for invokation by matching
arguments both by type and number. This information is known to the compiler at
the compile time therefore the compiler is able to select the appropriate
function for a particular function call at the compile time itself. This is
called as „Early Binding‟ or „Static Binding‟ or
„Static Linking‟ or
„Compile
time polymorphism‟ . Early binding simply means an object is bound to
its function call at the compile time.
23.
Define Runtime Polymorphism?
At
runtime, when it is known what class objects are under consideration, the
appropriate version of the function is invoked. Since the function is linked
with a particular class much later after its compilation, this process is
termed as „late binding‟ . It is also known as dynamic binding because the
selection of the appropriate function is done dynamically at run time. This
runtime polymorphism can be achieved by the use of
pointers
to objects and virtual functions.
24. What do you mean by message passing?
Objects
communicate with one another by sending and receiving information. A message
for an object is a request for execution of a procedure, and therefore will
invoke a function in the receiving object that generates the desired result.
Message passing involves specifying the name of the object, the name of the
function and the information to be sent.
25. List
out the benefits of OOPS.
27. What
is an expression?
An
expression is a combination of operators, constants and variables arranged as
per rules of the language. It may include function calls which return values.
28.
What are the different memory management operators
used in C++? The memory management operators are new and delete.
The new and delete operators are used to allocate and deallocate a memory respectively.
General form of new : Pointer-variable = new datatype;
General
form of delete: delete pointer-variable;
29.
What is the general form of a class definition in C
++
Class
class_name
{
Private:
Variable
declaration; Function declaration; Public:
Variable
declarations; Function declarations; };
30.
Differentiate Structure and Classes Structures Classes
1. By
default the members of the structure are public. 1.By default the members of
Class are
private.
2. Data
hiding is not possible 2.Data hiding is possible 3.sturcture data type cannot
be treated like built-in-type 3.Objects can be treated like built-intypes
by means
of operator overloading. 4.Structure are used only for holding data
4. Classes
are used to hold data and functions
5.Keyword
„struct‟
5.Keyword „class‟
31. How
objects are created?
32. How
the members of a class can be accessed?
The
private data of a class can be accessed only through the member functions of
that class. The format for calling a member function:
Objectname.function_name(actual
_arguments);
33.
What are the two ways of defining member functions?
Member functions can be defined in two places
Outside
the class definition
Inside
the class definition
34.Explain
about ‘static’ variables.
The
special characteristics of static member variable are –
it
is initialized to zero when the first
object of its class is created.
Only one copy of that member is created for the entire class, no matter how many objects are created.
It is
visible only within the class, but its lifetime is the entire program.
35
Explain about static member functions.
A member
unction can have access to only other static members declared in the same class
A static
member unction can be called using the class name as follows.
Classname
:: function name;
36. What
are the ways of passing objects as function arguments?
Pass by
value : A copy of the entire object is passed to the function. Any changes made
to the object inside the function don‟t affect the objects used to call
the function.
Pass by
Reference: Only the address of the object is transferred to the function. When
an address of the object is passed, the called function works directly on the
actual object used in the call. This means that any changes made to the object
inside the function will reflect in the actual object.
37. What
are constant arguments?
The
qualifier const tells the compiler that the function should not modify the
argument. The compiler will generate an error when this condition is violated.
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